
The
artists who made the creation a reality and the movie a memory.
Disney's
Tarzan Adventure: Two Worlds Merge
By Joe Tracy
Walt Disney
Pictures Tarzan is the biggest Box Office success Disney's animation
team has seen since The Lion King. What is it about this
movie that is captivating children and adults? The majority of success
can be placed with the entire animation team and the great job they
did at bringing the story of Tarzan to life… at merging two worlds.
From the daring decision to cut back on characters singing to the implementation
of a new "deep canvas" technique, all the artists joined forces with
one common focus – the creation of a legend…
The Creation of a
Legend
Disney's Tarzan story is based on a book by Edgar Rice
Burroughs called "Tarzan of the Apes" that was published in 1914. It
quickly became a blockbuster best-seller. The story became so popular
that between the time it was written and Disney's film was brought to
life, there had already been 47 Tarzan movies. So what could Disney
do that the other 47 films couldn't? Perhaps the grandson of Edgar
Rice Burroughs says it best:
"When I saw the Disney
film it was such a thrill to finally see my grandfather's characters
portrayed as he truly wrote and described them in his books," says Danton
Burroghs. "Having Tarzan interact with his ape mother is an amazingly
touching scene and I was absolutely flabbergasted to see it visualized
on the screen. The animators also captured my grandfather's ability
to have Tarzan flying through the jungle's upper terraces. He [the grandfather]
described these wonderful scenes where Tarzan would just leap and fly,
grabbing branches wildly like in a tornado and Glen Keane [supervising
animator of the Tarzan character] has captured that movement in his
scenes."
To appreciate
the wonder of the entire creation, one must first step back and go to
the beginning to discover how nurturing the creation with the Disney
touch contributed to the artistry of the film.
Nurturing
the Creation with the Disney Touch
The director of Tarzan
, Kevin Lima, was first approached to direct the movie in 1995 while
he was still hard at work on A
Goofy Movie. Before accepting the job, Lima read "Tarzan
of the Apes" for the first time. As he read Burroughs' book, Lima
came up with an visualization that he felt captured Tarzan's search
for his own identity. It was the image of two hands held up against
one another. Lima immediately knew that this Tarzan
movie was the job for him.
Many artist
were brought together in 1995 to help realize the vision of bringing
the Tarzan creation to life. Among them was screenwriter Tab Murphy,
who wrote Gorillas in the Mist and The Hunchback of Notre
Dame. Murphy was responsible for writing the first several treatments
of Tarzan. Then Bob Tzudiker and Noni White (The Lion King and
The Hunchback of Notre Dame ) were brought on board to bring
a family and emotional focus to the film as well as giving each of the
characters definition. Comedy writer Dave Reynolds then was brought
on board to add humorous dialogue to the film. That job took Reynolds
over a year to accomplish!
The whole
team, however, faced one major dilemma from the beginning. Which part
of the Tarzan story should they focus on?
"When
we first began looking at the book, we asked ourselves 'what do we want
to say that's different from what other Tarzan movies have said,'" recalls
Lima. "One of the things that we thought we could do, which is very
relevant today, is explore the idea of family. What constitutes a family?
Is it those that you look like or those that you love? We also decided
that we wanted the animals to talk. Audiences go to movies to get a
glimpse of another world, so why show them a world they already know?
They can turn on the Discovery Channel and watch gorillas in a natural
habitat. We wanted to give them something different and something that
only animation could deliver."
Tarzan
producer Bonnie Arnold emphasizes the importance the team placed on
the relationships in the film.
"We
decided early on that the relationship between Tarzan and Kala was going
to be of primary importance. The close bond they share is the heart
of our story. Showing what happened in his childhood that would affect
his whole life was a significant piece of the story puzzle."
That significant
piece of the story puzzle became one of the greatest Disney animated
openings ever, topped only by The Lion King . But even
a strong opening didn't help what seemed to be a rushed ending. There
was even respectable disagreement among the artists as to how Tarzan
should end.
"The
big question mark from the start was the ending," says Murphy [the original
screenwriter of Tarzan]. "In the book, the third act essentially takes
place outside the jungle. I was in favor of Tarzan leaving and having
him go to England. That's how I wrote the first draft of the script.
From the very beginning Kevin [Lima] and Chris [Chris Buck, who also
directed Tarzan], believed that the story lost some of its magic
if we left the jungle. I think it was a process we had to go through
to find out that the story would be better served by keeping it in the
jungle. The great thing about working for Disney is that if you believe
in an idea, in the early stages, you have time to explore and try things
that may ultimately fail."
In
order for an animation to succeed, it must have a good story to go along
with quality animation. While the Disney Feature Animation team had
the Edgar Rice Burroughs story of Tarzan, they still had to personalize
it… give it that Disney touch.
"A good
story is always going to have great characters first and then something
that touches or moves you," says Brian Pimental, Tarzan's head of story
development. "This film also had to have comedy and action and all these
elements had to somehow come together. The strongest parts for me are
the emotional core. It's a part of Tarzan you've probably never seen
before. In addition to interacting with his gorilla family, our Tarzan
is different because he's very introspective. He knows what's going
on and is aware of the world around him. He's not completely in control
of everything. He's just trying to find a place where he feels comfortable
with himself."
Like
all good stories, though, this one needed a dilemma. For this telling
of Tarzan that dilemma came from deep within.
"One
of the things we did in all of our brainstorming sessions with the writers
was to try and come up with themes in everyday life that contemporary
audiences could relate to," says Arnold (producer). "And the theme we
kept coming back to was 'what defines a family?' Tarzan is really an
adopted child. He's adopted by this ape family and grows up thinking
that he's one of them. When he meets Jane and the other humans for the
first time, his dilemma is what family does he really belong with. Is
it the family that raised and nurtured him or the family that he was
born into?"
Of
course, the creation of Tarzan didn't just happen overnight. It started
with a crew, a book, and a destiny – to bring the creation to life…
Bringing
the Creation to Life: Animating Tarzan
One of the most important animation roles to film in
Disney's Tarzan
was that of the supervising animator for the Tarzan character. For that,
Disney veteran Glen Keane was brought on board. Known as one of the
top animators in the industry, Keane was given the task to make sure
that Tarzan became a living breathing character with sincerity, depth,
humor, and fluid movement.
"My first
step in finding inspiration for the character was to go to the original
source," says Keane. "The Tarzan described in Burroughs' book was incredible
and nothing like the one I've seen in the Hollywood films. This Tarzan
moves like an animal. He's a genius of adaptation. He takes a movement
from a leopard or a gibbon. He can imitate the movement of a serpent.
Burroughs describes him as being able to spring 20 feet at a stretch.
No human could do that, but an animated Tarzan certainly could."
Keane
came up with the idea of having Tarzan "surf" the trees, much like a
surfer or skateboarder. "The more I thought about it, the more
it just seemed to work with the moss-covered trees," he says.
The directors
loved the idea. Tarzan would build his own "freeway" system among
the trees. Even so, there was another hurdle to overcome to help with
the drawings. Exactly what was going on in Tarzan's head? The
answer was discovered when Keane and his son took a trip to Africa in
the fall of 1996.
"Before
I went to Uganda to observe the mountain gorillas, I couldn't understand
how Tarzan would have to struggle with the idea of leaving the jungle
to be with Jane," says Keane. "Given a choice between these gorillas
and this beautiful girl, the choice didn't seem too difficult.
But watching a family of gorillas in their natural habitat gave me a
whole new perspective. I was struck with the love these animals have
for each other. They live in this beautiful paradise and there was something
wonderful about being under the protection of this big silverback gorilla.
Life was simple and fun. I didn't want to leave there myself."
Keane
did return to pass on that inspiration to a group of 13 top character
animators at the Disney Paris Studio. They're job – bring Tarzan to
life with all the right emotions, drive, and dilemmas to make him a
strong character.
Beyond
Tarzan
While Tarzan was the central character in the film,
it took a group of Disney's top supervising animators and hundreds of
character animators to bring the entire environment of characters to
life.
Brought
on for the supervising task of Jane was Ken Duncan who was the supervising
animator for Meg, the female lead in Disney's Hercules.
"For
me, Jane was really an innocent character with a lot of energy and a
tendency to say what's on her mind," says Duncan. "In the beginning
she has all these fantasies about what Africa is going to be like and
when she gets there, she discovers that there's mud and dirt and some
rude baboons. It's a bit different than she imagined."
Another
challenging job was the supervising of all the lead animal characters.
To do it, Russ Edmonds, the lead animator of the horse Philippe in Beauty
and the Beast was brought on board. For Tarzan, his job was
to breathe life into Kala, Tarzan's ape mother.
"We didn't
want Kala to look like a person in a gorilla suit," says Edmonds. "We
wanted her to look and move like a real gorilla. She walks on her knuckles
and she doesn't swing from trees, because gorillas are too heavy to
do that… My challenge was to keep her alive and make each scene seem
fresh and different. This was the most subtle animation I've ever done,
but it was possible to get a lot of expressions in her face. If you
watch her face, you can see all the expressions in her large brow."
From Tarzan
to Kala and Jane to Terk, each supervising animator and teams of character
animators faced the challenge of making their creations realistic, alive,
and believable. Of course, part of the belief of what a person is watching
comes from the background scenes and interaction of characters with
those scenes. For this, Disney had a trick up its sleeve. A new process
that Disney dubbed "Deep Canvas."
The
Birth of Disney's Deep Canvas Technique
Traditionally, animation has existed in a two-dimensional
world. Characters created on paper are photographed one frame
at a time against flat hand-painted backgrounds. Walt Disney and
his technical team tried to add dimension to the process as early as
the 1930s with the multiplane camera. The next real innovation
came in the mid-1980s with new technological innovations and the introduction
of computers. By 1991, Disney was able to create dimensional moving
backgrounds like the swirling ballroom in Beauty
and the Beast . Other notable Disney milestones include
the wildebeest stampede in The
Lion King, the sweeping camera movements and crowd scenes
in The Hunchback
of Notre Dame, and the powerful attack by an army of Huns
in last years' Mulan.
With Tarzan,
artistry and technology blend as never before with the introduction
of a new breakthrough technique called "Deep Canvas." The filmmakers'
desire to integrate Tarzan into his jungle environment led to this exciting
development and opened up a world of possibilities. Deep Canvas
required a closer collaboration with a variety of different departments
(layout, scene planning, background) and, most importantly, put the
technology into the hands of the artists themselves.
So how
was the theory behind Deep Canvas born?
As
one of Disney's veteran layout supervisors, Dan St. Pierre had long
been frustrated by the limitations of his medium. He felt that
there must be some way to add greater depth to animated films and integrate
the characters into the backgrounds. While finishing up his assignment
in Paris on The Hunchback of Notre Dame, St. Pierre had an opportunity
to express his views to Peter Schneider, then-president of Disney Feature
Animation. Schneider was intrigued by St. Pierre's comments and
agreed to let him take his theories to the next step. This required
a significant commitment to research and development as well as major
expenditures for new computer equipment.
St. Pierre
tenaciously pursued his ideas for "Deep Canvas" in his new role as art
director on Tarzan and enlisted the support of CG (computer graphics)
supervisor Eric Daniels to help make it a reality. Daniels and
his team of digital production software experts -- Tasso Lappas and
George Katanics -- were willing experimenters and set about making St.
Pierre's vision a reality.
"The world
of Tarzan takes place in what we call the 'ultimate jungle,'"
says St. Pierre. "We took the best parts of jungles from around the
world, including the ones that we visited in Africa, and pumped up the
scale to create a larger-than-life place for Tarzan to live in.
It has elements of fantasy but it's based on real plants and trees.
We had to play with the size of plants to try and decorate the landscape
and keep it elegant and organic. The result is heightened naturalism."
What
the Deep Canvas technique allowed the artists to do was take the "camera"
and move it like you would with a live action film. The camera could
follow characters while adding depth and strong movement to the film.
"One
of the most unique things about Deep Canvas is that it enables these
wonderfully trained traditional background painters to create entire
environments instead of just flat square pieces of art," says St. Pierre.
"The software we created allows them to paint
with
a stylus and a digitizing tablet on a three-dimensional model.
It feels very much like they're doing a normal painting only they're
reaching back to paint a distant mountain top or reaching forward to
paint a foreground object. Their brushstrokes fly back in space
and sort of stick onto the object that they were painting on."
Even though
the Deep Canvas technique changed many aspects of traditional animation,
it was still embraced by those artists.
"The
idea of actually being able to paint a background that can be animated
and seen from all different sides in a three-dimensional form is like
a dream," says Doug Ball, head of backgrounds for the film. "People
who have practically no experience with computers have dived into the
program and within weeks were painting as prolifically as they were
with traditional painting tools."
Even
with the Deep Canvas technique, many traditional animation elements
were still applied to Tarzan. This included things like:
- Shadows
wrapping around characters and moving across their faces to suggest
the canopy of plants and trees above.
- The
generous use of dappled light also added a sense of realism.
-
Overlays of plants covering feet to make it feel like the characters
were wading through the jungles. This stitched them credibly into
the scene.
From three
spots across the world (California, Florida, and Paris), teams of animators,
designers, artists, and filmmakers brought a vision to life. They merged
the worlds of Tarzan and animation into one to create a lively and fun
adventure for the whole family. In the end, it is Tarzan's world that
we come to appreciate as one man with two worlds faces his ultimate
destiny.