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Mastering
3D Graphics: Digital Botany and Creepy Insects
by Bill Fleming
Mastering 3D Graphics features a series of advanced, in-depth
tutorials, in which Bill Fleming explains, step-by-step, how to
create lush, professional-quality natural environments and their
six-legged denizens. The only guide covering all major 3D graphics
programs that run on the Windows 95 and NT platforms—including LightWave,
MAX, Animation Master, and trueSpace
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Computer
Animation : A Whole New World : Groundbreaking Work from Today's
Top Animation Studios
by
Rita Street
I'd really liked this book as it presents the latest work being
done by the top Animation Studios. It provides a deep insight into
the subject and is really an encouraging work
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Gardner's
Guide To Internships In New Media: Computer Graphics, Animation
and Multimedia
by Garth,
Ph.d. Gardner
Students
of computer graphics, animation or multimedia will find Gardner's
Guide To Internships In New Media an involving reference which profiles
hundreds of companies sponsoring internships in these new media.
Contacts, phone numbers, and all the details necessary to assess
a company's internship offerings make for a fine guide
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Gardner's
Guide to Computer Graphics, Animation and Multimedia Schools 2000
by
Garth Gardner
Released
in Aug 1999, this book lists virtually hundreds of schools and universities
to choose from. It proves to be both an extremely helpful and insightful
resource guide for anyone even considering a career in the Computer
Animation Industry in the year 2000.
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The
Art of 3-D Computer Animation and Imaging : Computer Animation and
Imaging ( 2000, 2nd Edition )
by
Isaac Victor Kerlow
Lavishly illustrated, this second edition includes color images
from such recent films as Blue Sky Studio's Oscar-winning short,
Bunny, and from Pixar's short, Geri's Game . The rendering
techniques used in Bunny and the animated cloth techniques
used in Geri's Game are discussed, as are topics like advanced
modeling, lighting, and shading and surface characteristics. Advanced
animation concepts such as motion dynamics, procedural animation,
crowd animation, and interactive animation are covered in chapter
12.
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Advanced
RenderMan : Creating CGI for Motion Pictures
by Anthony A. Apodaca, Larry Gritz
This book offers thoroughly updated coverage of the standard while
moving beyond the scope of the original RenderMan Companion
to provide in-depth information on dozens of advanced topics. Both
a reference and a tutorial
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Understanding
Motion Capture for Computer Animation and Video Games
by Alberto Menace
In
the world of computer animation, there is no topic more controversial
than motion capture. Alberto Menache refrains from siding in the
debate. Rather, he tries to educate the reader on how motion capture
works, describing the strengths and weaknesses of this powerful
but mismarketed technology.
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Digital
Character Animation
by
George Maestri
This book provides the essential information needed to create convincing
computer-generated characters in 2D and 3D. Applying conventional
character animation techniques such as walk cycles and lip sync
to computer animation is explained, along with teps for giving your
characters the illustion of life. This step-by-step guide gives
you selected examples shown in various programs, along with a discussion
of tools and techniques common to all major animation programs.
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Digital
Character Animation 2
by Lachmi Khemlani
The
new edition covers modeling, skeletal deformation techniques, and
animation timing and lip sync. Luckily, it doesn't neglect the fundamental
building blocks of good, basic character animation techniques, to
which the book devotes an entire chapter.
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Into
3D with form-Z
by
Lachmi Khemlani
Published:
Jan. 1999 - This is the first book that has been written for the
latest release of form.Z, version 3.0. It lets you bypass classroom
instruction and lengthy software manuals, taking you step-by-step
through the full range of system capabilities: from 2D through 3D
modeling, lighting effects, rendering, and animation.
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The
Art of 3D Computer Animation & Imaging
by Isaac Kerlow
Perfect for designers, graphic artists, desktop publishers, students,
and others, Computer-Aided 3-D Modeling and Animation is a complete
guide to the dazzling world of computer-aided 3-D. Isaac Kerlow
presents a non-platform specific look at computer-related 3-D that
includes abundant illustrations plus tips, do's, and don'ts.
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Character
Animation in Depth with CDROM
by
Doug Kelly
Whether or
not you've got a background in traditional character animation,
Kelly focuses on helping you make a career in character animation.
It's really an in depth book. From pre-production to textures to
animation, to post production and setting up your own shop. Comes
with a CD that's loaded with examples and demo programs.
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Principles
of 3D Computer Animation
by
Michael O'Rouke
This book is designed for those looking to bread into the business.
It gives readers a broad overview of the 3D marketplace. Offers
practical, real-world tutorials that will have readers creating
3D graphics quickly. Discusses techniques for using 3D programs
on all platforms. Comes with a CD-ROM that includes demo versions
of 3D software, texture samples, sample animation, color bars, and
more!
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3D
Creature Workshop
by Bill Fleming
This book begins by helping you dtermine what your creature wil
look like by first thinking about its habitat, diet, defenses, and
other traits. Creating photorealistic, interesting 3D creatures
is a major skill required of all computer animators. Through step-by-step
instructions, users will master all hte modeling and surfacing techniques
needed to create professional quality creatures. With the tools
and techniques provided in this book, animators can learn to cut
their creature development time by as much as 75%.
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Creating
3D Animation: The Aardman Book of Filmmaking
by Peter Lord, Brian Sibley &Aardman Animations
What do Wallace and Gromit, Godzilla, and Gumby have in common?
They're all examples of 3-D animation. From Aardman Studios in Bristol,
England, winner of three Academy Awards, comes a thorough book on
the subject and one of the first to include complete instructions
for making a 3-D animated film. 478 illustrations, 450 in color.
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Inside
Form Z : Guide to 3d Modeling and Rendering
by Eden Greig Muir, Cory Clarke, Nam-Ho Park
This book was designed as a comprehensive textbook to facilitate
similar courses in engineering and architecture. However, the authors
kept it concise and profusely illustrated with 3D work so it's also
an ideal tool for those who are learning 3D on their own. Included
is all the good hints that can save you weeks on the learning curve.
The tutorial examples range from easy to complex, and all allow
you to follow along step by step. The actual 3D model files used
in the book are on the accompanying CD-ROM.
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Animation
Tips and Tricks for Windows and Mac
by Don Foley & Melora Foley
This
book shows graphic artists how they can produce professional-looking
animations using programs they already own, without having to purchase
expensive dedicated software. It's step-by-step procedures cover
techniques for working in Photoshop, Kai's Power Tools, Poser, Extreme
3D, and Infini-D, and others. It covers techniques such as creating
complex models, morphing, animations for the World Wide Web and
CD-ROM, sequencing, and virtual reality
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3D
Human Modeling and Animation
by
Peter Ratner & Pe Ratner
This
book builds a bridge from traditional figure drawing, painting,
and sculpture to the new field of creating and animating figures
with electronic technology. The author provides a comprehensive,
non-software and non-hardware specific guide to modeling figures,
using illustrations to explain every step in a clear manner to make
it possible to build and animate digital humans, no matter what
the reader's previous skill level.
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