Thursday July 25, 2000
SIGGRAPH LIVE latest updates appear below
Welcome to Animation Artist Magazine's SIGGRAPH Live updates. We will be updating this section live from the SIGGRAPH show floor from July 25 - July 27. The updates are taking place from the Digital Media Net SIGGRAPH booth (# 2545). The most current updates will always appear first.
In the right hand column we have placed links to the latest news and multimedia files relating to SIGGRAPH 2000. Enjoy the updates and be sure to hit the refresh button on your browser for the latest updates!
3D Shows Off Pulse Producer
Motion Tackles Motion Capture
Meta Motion is showcasing skeletal and character motion capture with its Gypsy 3 mocap systems in conjunction with Kaydara's FiLMBOX and DreamTeam's Typhoon. Animazoo, also at Meta Motion's booth, is demonstrating facial mocap with the Animazoo Face Tracker and FAMOUS Technologies' FAMOUSfaces facial motion capture and animation software. 5DT is using its DataGlove to capture hand movements and present full body motion capture, which can be used to effectively streamline everything from character animation to real-time performance for broadcast. Meta Motion is also demonstrating Virtual Technologies' CyberGlove which provides accurate hand articulation.
Animation Announces Job Openings
and Chicken Run
Introduces LightWave 6.1
LightWave 6.1 is a free upgrade for LightWave 6.0 users. Some of the new features include:
LightWave 6.1 will be available in September.
Also represented are the companies that make the top selling animation packages, like LightWave, 3D Studio Max, Maya, Softimage, and Animation Master.
We'll be visiting many of these companies and reporting on their presence. Our first stop this morning was to Square Pictures where they are playing their new Final Fantasy Trailer on HDTV sets. It is attracting quite the crowds. You can download the new Final Fantasy trailer from the Final Fantasy Website at www.finalfantasy.com .
Playstation 2 Licenses Maya Game Engine
(updated at 11:30AM)
Alias/Wavefront, an SGI company, today announced that Sony Computer Entertainment America has licensed the Maya Real Time Software Developer's Kit for sports game development for its PlayStation 2 computer entertainment system.
The Maya Real Time SDK eliminates productivity barriers surrounding the creation of compelling real time content by providing an integrated solution that extends from "Art to Engine." Alias/Wavefront puts all contributors to the game development process into one optimized production architecture, allowing game artists and game programmers to collaborate more effectively. Using the Maya Real Time SDK software in conjunction with Maya, game developers can deliver film quality characters and scenes in their titles for next generation game platforms in far less time.
Alias/Wavefront to Bring Users Together
(updated at 11:30AM)
Alias/Wavefront, an SGI company, announced its 3December initiative to attendees of Siggraph in New Orleans today.
This new annual event is designed to build a community amongst 3D professionals and those with a strong interest in 3D computer graphics all over the world.
Artists and designers from the fields of industrial design, film and video, computer games, and interactive and visualization sectors will be encouraged to attend one of fifty regional 3December events to be held around the world on a single day.
"3December will appeal to all types of 3D professionals, whether they are working on films, commercial broadcast, games, motion capture, the Internet, or in automotive or industrial design," said Peter Gambirasio, 3December Team Leader at Alias/Wavefront. "Alias/Wavefront's customers and partners are invited to come together on a single day, December 3, 2000, in fifty cities around the world to experience some of the best 3D work being produced in their local markets, and to hear about our company's vision for the future of 3D."
This year's 3December events are expecting a total of 100,000 attendees to include current customers of Alias/Wavefront's Maya and Studio/Tools software products as well as aspirational and new users.
In addition, a daylong webcast is being planned which will kick off with 3December events in the Pan-Pacific region, move through Asia to Europe and finish 24 hours later on the West Coast of America. 3December will mirror the dawning of the new millennium, as it travels around the globe with daylight, revealing what is possible in a 3D world.
To attend a 3December event in any one of the 50 cities or to receive further details about the program, participants can register at www.3december.com.
All content and graphics on this page are ©Copyright 2000 by Animation Artist Magazine and may not be downloaded or reused for any purpose. All Rights Reserved.