Sections
  Upcoming Films
Screening Room
Inside Animation
Interviews
Tutorials
Products
 
 
Special Areas
  Events
Forums
Contests
Playland
Postcards

 
 
Movie Sites
  Emperor's Groove
CyberWorld
Pokemon 2000
Chicken Run
Dinosaur
More Movie Sites
 
 
About Us
  Press Room
Contacts & Links
Banners
Awards
FAQ
Newsletter
 
 

 

 
 

February 19 - 23, 2001 News

 
 
Monday, February 19, 2001

Gnomon Offers One-Day Animation Workshops in L.A.
Hollywood, CA, February 19, 2001 -- The Gnomon School of Visual Effects is holding a new series of one-day animation workshops that are designed to get artists up-to-speed quickly on specific areas of 3D.

The hands-on classes are limited to 12 people. They run from 9:00 a.m. to 4:00 p.m. and cost $295 per class. Volume discounts are available, according to Gnomon.

Here is the schedule of classes and instructors:

-- Maya Fur, February 26th, Darrin Krumweide
-- StudioPaint3D, February 27th, Darrin Krumweide
-- Deep Paint 3D, February 28th, Darrin Krumweide
-- NURBS Modeling: Heads, March 1st, Alex Alvarez
-- NURBS Modeling: Hands and Feet, March 2nd, Alex Alvarez
-- Polygon Modeling, March 19th, Darrin Krumweide
-- Polygon Texturing, March 20th, Darrin Krumweide
-- Subdivision Surfaces, March 21st, Darrin Krumweide
-- Smooth Skinning with Wrap Deformers, March 22nd, Alex Alvarez
-- Paint Effects, March 23rd, Darrin Krumweide,

Alex Alvarez, Director and Founder of Gnomon, is an alumnus of the Art Center College of Design and the University of Pennsylvania. He has a background in illustration using traditional media and computer graphics, having worked for companies such as Malibu Comics and Activision. Prior to Gnomon, Alex worked as an Applications Engineer for Alias|Wavefront, where he was a consultant and trainer for studios in the Los Angeles area. He has been published in 3D Design magazine and on various 3D related sites. Alvarez has spoken at national digital conferences and was one of the first inductees into the E&S CGI Hall of Fame.

Darrin Krumweide, Associate Director of Gnomon, is a graduate of the Art Center College of Design in transportation and industrial design. Before joining the staff at Gnomon, Krumweide served as an applications engineer for Alias|Wavefront and senior animator at Kronos Digital Entertainment. As a professional consultant, his clients included Netter Digital, Warner Bros., Honda, Sega and MCA Universal. He has also taught at Art Center College of Design.

For more information on the workshops visit Gnomon's website at www.gnomon3d.com or call 323/466-6663.

Animating Heaven for New Hip Hop Music Video

New York, NY February 19, 2001 -- Artists at the new CGI department at Black Logic, a New York facility, created a 3D galaxy which the members of hip-hop group Common wander around, sitting on planets and walking on golden stairs made of particles.

The video, called "Geto Heaven" was directed by Nzingha Stewart of Propaganda Films, Los Angeles, CA.

"We took the ball and ran with it," said John Mabey, Black Logic visual effects/production supervisor. "The project was creatively exhilarating not only because it allowed us to realize a wholly original world, but because of the extremely tight scheduled [three weeks], which tested our ability to work as a team."

"Because we mostly produce commercials, it was a challenge to come up with enough cool stuff to sustain a four-minute music video," said Dan Connors, Black Logic producer. "We didn't want any of it to get old. It was important that each image look better than the previous one to surprise viewers and keep them interested."

Collaborating with the director from pre- to post-production, Mabey stayed on-set throughout the shoot, while Black Logic executive producer Karen Stewart, helped evaluate the footage and how her team would realize the concept. Common and Gray were filmed against blue screen at a Los Angeles soundstage.

During filming, the Black Logic CG team, led by art directors Patrick Ferguson and Julio Soto, began to experiment with the look of the video and created numerous 2D and 3D animated elements. They also designed a customized color palette made up exclusively of rich earth tones.

"With commercials the visual effects are usually locked in by the time we arrive on the scene and our goal is to enhance the creatives' ideas," explained Mabey, "but with a project like this we had the chance to roll up our sleeves and do some strong creative work."

The Black Logic CG team used Maya 3D animation software, Discreet Logic Inferno, Adobe After Effects and Photoshop. According to Mabey, there are four key animated environments -­ the stripped environment in the beginning, the planets ("Ampland," with its 3D guitar amplifiers), and the star staircase, which was created using the particle and paint effects feature in Maya.

"The real magic in the design was created by Ferguson, Soto and director Stewart, whose design gave us the look that propelled the project."


Tuesday, February 20, 2001


New Plug-in Allows Export from 3dstudio max to Flash

Boulder, CO, February 20, 2001 -- Electric Rain, Inc. has announced the development of a 3d studio max plug-in version of Swift 3D that allows users of the modeling software to export directly to the Macromedia Flash (SWF) file format, as well as other types of vector-based files.

Max, and other tools like it, export raster-based files only, and cannot take advantage of low-bandwidth vector-based solutions like Flash.

Electric Rain expects to release the Swift 3D Max Plug-In in early spring 2001; a price has not yet been determined. For more Information, go to http://www.erain.com.

* * *


Wednesday February 21, 2001

Cartoon Network Announces New Programming for 2001-2002 Season

February 21, 2001 -- Cartoon Network executives unveiled new original programming and online activities that will be launched this summer and throughout the 2001-2002 television season. Among the announcements:

Animated Television Programming

  • Time Squad, a new, original half-hour comedy series to launch in June 2001
  • Samurai Jack, a new, original half-hour action-adventure series to launch in August 2001
  • Justice League, a new one-hour action-adventure series based on the popular DC Comics series to launch in November 2001
  • Grim & Evil, a new, original half-hour comedy series to launch in October 2001
  • More than 110 new episodes of renewed original programs for 2001-2002, including 13 new episodes of top-rated Dexter's Laboratory (not in production since 1999)
  • 11 series pilots scheduled to premiere in summer 2001

    Acquisitions

  • Cartoon Network becomes the television home to DC Comic characters Batman and Superman, showcasing such popular Warner Bros.'s action series as Batman: The Animated Series, The Adventures of Batman & Robin, The New Batman/Superman Adventures and Superman. Series to roll-out throughout 2001-2002
  • 96 new episodes of Dragonball Z, exclusive to Cartoon Network's afternoon action-adventure block, Toonami, debuting in summer 2001
  • Six new anime series to premiere in 2001--Mobile Suit Gundam, Pilot Candidate, Gundam 8s, Outlaw Star, Big O and Dragonball

Celebrating its exclusive rights to the immortal Looney Tunes franchise, Cartoon Network will air every Bugs Bunny cartoon ever created across the three-day "June Bugs" marathon in June 2001

Online Initiatives

  • Four new "Total Immersion Cartoon" events (interactive on-air and online programming) to take place starting fall 2001
  • Powerpuff Popularity Contest, a week-long on-air and online marathon for viewers to voice their opinion via computer or by phone to select their favorite Powerpuff Girl: Blossom, Bubbles or Buttercup
  • The Big Pick II, where viewers are able to select the next new original series from 11 Cartoon Cartoon pilots
  • Toonami: Lockdown, a weeklong serialized story throughout Toonami that invites on-air and online participation, games and giveaways
  • Scooby-Doo, Where Are You?, an online and on-air 'man'-hunt for America's favorite canine who is discovered missing just weeks before Halloween
  • Cartoon Orbit, an all-new online community where kids collect and trade cToons (digital trading cards) and build their own personalized pages to share/display for friends and family
  • 40 new Web Premiere Toons for 2001, signature interactive cartoons developed exclusively for the Web

Thursday, February 22, 2001
Giant Studios' New Short Fruits of Labor Premieres
"Fruits of Labor," Atlanta-based Giant Studio's newest animated short that premieres today at Cinequest: The San Jose Film Festival, features a cast of simple computer graphics characters --a shiny red apple, a man, and a fly -- all emphasizing stylized animation and realistic rendering.

"We wanted to create something that looks like stop motion and that fooled both the mind and the eye," says Rudy Poat, creative director of "Fruits of Labor." "We wanted to create genuine confusion about whether what you're seeing is real or not."

The story's realistic detail is a mixture of real-world photography and 3D computer graphics. Stitching together 360-degree photos created a spherical representation of the environment surrounding the apple, which was later imported into Softimage. Poat says that all reflections in the scene are from the light bouncing off the spherical environment, with Softimage XSI doing all the calculations. Rendering was done with RenderBOXX from Boxx Technologies.

"We are building our own interface so we can use Softimage XSI as a hub to bring all the animation we create with other software packages such as Alias|Wavefront's Maya or Side Effects' Houdini into XSI to render all of our color and lighting work," says Poat.

Giant Studios, with facilities in both Atlanta and Los Angeles, specializes in integration of motion control, motion capture, CG imagery and practical photography with real-time feedback. For more information on Giant Studios, go to www.giantstudios.com.



Friday, February 23, 2001

The Emperor's New Groove on DVD and Video May 1
The Emperor's New Groove will be released May 1 in both a single disc ($29.99) and deluxe two-disc ($39.99) versions, it was announced by Walt Disney Home Video.

With both DTS and DD 5.1 sound, the single disc version will also include the following

  • audio commentary
  • Sting's Making the Music video
  • Rascal Flatts' music video featuring the song Walk The Llama Llama
  • set top game
  • DVD-ROM enhancements
  • a deleted scene (Destruction of Pacha's Village)
  • behind-the-scenes featurettes -- Character Voices, Animation Team's Research Trip to Peru and Creating Computer Generated Images.

The two-disc set, includes everything listed above plus the following:

  • the ability to choose from dual viewing options, so you can (view each feature animation department individually as you navigate yourself
  • Behind-the-Walls of the Walt Disney Studio Feature Animation Department (featurette for "How A Disney Animated Film is Made")

Under these options you will also be able to access the following sections: Development, Story and Editorial, Layouts and Backgrounds, Animation, Scanning and Ink & Paint, Music and Sound, and Publicity Trailers.

Return to February 2001 News

Return to Today's News

Return to Animation Artist

 
 
Today's Sponsors
   
   

 

 
  © 1998-2000 Animation Artist. All rights reserved. Without limiting the rights under copyrights reserved herein,
no part of this web site may be reproduced in whole or in part in any form or medium without express written permission of the authors.
(Best viewed at 800X600 or higher with Internet Explorer 4.0+ or Netscape Navigator 4.0+)