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Monday,
February 19, 2001
Gnomon
Offers One-Day Animation Workshops in L.A.
Hollywood,
CA, February 19, 2001 -- The Gnomon School of Visual Effects
is holding a new series of one-day animation workshops that
are designed to get artists up-to-speed quickly on specific
areas of 3D.
The hands-on classes are limited to 12 people. They run from
9:00 a.m. to 4:00 p.m. and cost $295 per class. Volume discounts
are available, according to Gnomon.
Here is the schedule of classes and instructors:
-- Maya Fur, February 26th, Darrin Krumweide
-- StudioPaint3D, February 27th, Darrin Krumweide
-- Deep Paint 3D, February 28th, Darrin Krumweide
-- NURBS Modeling: Heads, March 1st, Alex Alvarez
-- NURBS Modeling: Hands and Feet, March 2nd, Alex Alvarez
-- Polygon Modeling, March 19th, Darrin Krumweide
-- Polygon Texturing, March 20th, Darrin Krumweide
-- Subdivision Surfaces, March 21st, Darrin Krumweide
-- Smooth Skinning with Wrap Deformers, March 22nd, Alex Alvarez
-- Paint Effects, March 23rd, Darrin Krumweide,
Alex
Alvarez, Director and Founder of Gnomon, is an alumnus of the
Art Center College of Design and the University of Pennsylvania.
He has a background in illustration using traditional media
and computer graphics, having worked for companies such as Malibu
Comics and Activision. Prior to Gnomon, Alex worked as an Applications
Engineer for Alias|Wavefront, where he was a consultant and
trainer for studios in the Los Angeles area. He has been published
in 3D Design magazine and on various 3D related sites.
Alvarez has spoken at national digital conferences and was one
of the first inductees into the E&S CGI Hall of Fame.
Darrin Krumweide, Associate Director of Gnomon, is a graduate
of the Art Center College of Design in transportation and industrial
design. Before joining the staff at Gnomon, Krumweide served
as an applications engineer for Alias|Wavefront and senior animator
at Kronos Digital Entertainment. As a professional consultant,
his clients included Netter Digital, Warner Bros., Honda, Sega
and MCA Universal. He has also taught at Art Center College
of Design.
For more information on the workshops visit Gnomon's website
at www.gnomon3d.com or call 323/466-6663.
Animating Heaven for New Hip Hop Music Video
New York, NY February 19, 2001 -- Artists at the new CGI department
at Black Logic, a New York facility, created a 3D galaxy which
the members of hip-hop group Common wander around, sitting on
planets and walking on golden stairs made of particles.
The video, called "Geto Heaven" was directed by Nzingha
Stewart of Propaganda Films, Los Angeles, CA.
"We took the ball and ran with it," said John Mabey, Black Logic
visual effects/production supervisor. "The project was creatively
exhilarating not only because it allowed us to realize a wholly
original world, but because of the extremely tight scheduled
[three weeks], which tested our ability to work as a team."
"Because we mostly produce commercials, it was a challenge to
come up with enough cool stuff to sustain a four-minute music
video," said Dan Connors, Black Logic producer. "We didn't want
any of it to get old. It was important that each image look
better than the previous one to surprise viewers and keep them
interested."
Collaborating with the director from pre- to post-production,
Mabey stayed on-set throughout the shoot, while Black Logic
executive producer Karen Stewart, helped evaluate the footage
and how her team would realize the concept. Common and Gray
were filmed against blue screen at a Los Angeles soundstage.
During filming, the Black Logic CG team, led by art directors
Patrick Ferguson and Julio Soto, began to experiment with the
look of the video and created numerous 2D and 3D animated elements.
They also designed a customized color palette made up exclusively
of rich earth tones.
"With commercials the visual effects are usually locked in by
the time we arrive on the scene and our goal is to enhance the
creatives' ideas," explained Mabey, "but with a project like
this we had the chance to roll up our sleeves and do some strong
creative work."
The Black Logic CG team used Maya 3D animation software, Discreet
Logic Inferno, Adobe After Effects and Photoshop. According
to Mabey, there are four key animated environments - the stripped
environment in the beginning, the planets ("Ampland," with its
3D guitar amplifiers), and the star staircase, which was created
using the particle and paint effects feature in Maya.
"The real magic in the design was created by Ferguson, Soto
and director Stewart, whose design gave us the look that propelled
the project."
Tuesday,
February 20, 2001
New Plug-in Allows Export from 3dstudio max to Flash
Boulder, CO, February 20, 2001 -- Electric Rain, Inc. has announced
the development of a 3d studio max plug-in version of Swift
3D that allows users of the modeling software to export directly
to the Macromedia Flash (SWF) file format, as well as other
types of vector-based files.
Max, and other tools like it, export raster-based files only,
and cannot take advantage of low-bandwidth vector-based solutions
like Flash.
Electric Rain expects to release the Swift 3D Max Plug-In in
early spring 2001; a price has not yet been determined. For
more Information, go to http://www.erain.com.
* * *
Wednesday
February 21, 2001
Cartoon
Network Announces New Programming for 2001-2002 Season
February 21, 2001 -- Cartoon Network executives unveiled new
original programming and online activities that will be launched
this summer and throughout the 2001-2002 television season.
Among the announcements:
Animated Television Programming
- Time
Squad, a new, original half-hour comedy series to launch
in June 2001
- Samurai
Jack, a new, original half-hour action-adventure series
to launch in August 2001
- Justice
League, a new one-hour action-adventure series based on
the popular DC Comics series to launch in November 2001
- Grim
& Evil, a new, original half-hour comedy series to launch
in October 2001
- More
than 110 new episodes of renewed original programs for 2001-2002,
including 13 new episodes of top-rated Dexter's Laboratory
(not in production since 1999)
- 11
series pilots scheduled to premiere in summer 2001
Acquisitions
- Cartoon
Network becomes the television home to DC Comic characters
Batman and Superman, showcasing such popular Warner Bros.'s
action series as Batman: The Animated Series, The Adventures
of Batman & Robin, The New Batman/Superman Adventures and
Superman. Series to roll-out throughout 2001-2002
- 96
new episodes of Dragonball Z, exclusive to Cartoon Network's
afternoon action-adventure block, Toonami, debuting in summer
2001
- Six
new anime series to premiere in 2001--Mobile Suit Gundam,
Pilot Candidate, Gundam 8s, Outlaw Star, Big O and Dragonball
Celebrating its exclusive rights to the immortal Looney Tunes
franchise, Cartoon Network will air every Bugs Bunny cartoon
ever created across the three-day "June Bugs" marathon in June
2001
Online Initiatives
- Four
new "Total Immersion Cartoon" events (interactive on-air
and online programming) to take place starting fall 2001
- Powerpuff
Popularity Contest, a week-long on-air and online marathon
for viewers to voice their opinion via computer or by phone
to select their favorite Powerpuff Girl: Blossom, Bubbles
or Buttercup
- The
Big Pick II, where viewers are able to select the next new
original series from 11 Cartoon Cartoon pilots
- Toonami:
Lockdown, a weeklong serialized story throughout Toonami
that invites on-air and online participation, games and
giveaways
- Scooby-Doo,
Where Are You?, an online and on-air 'man'-hunt for America's
favorite canine who is discovered missing just weeks before
Halloween
- Cartoon
Orbit, an all-new online community where kids collect and
trade cToons (digital trading cards) and build their own
personalized pages to share/display for friends and family
- 40
new Web Premiere Toons for 2001, signature interactive cartoons
developed exclusively for the Web
Thursday,
February 22, 2001
Giant Studios'
New Short Fruits of Labor Premieres
"Fruits of Labor," Atlanta-based Giant Studio's newest animated
short that premieres today at Cinequest: The San Jose Film Festival,
features a cast of simple computer graphics characters --a shiny
red apple, a man, and a fly -- all emphasizing stylized animation
and realistic rendering.
"We
wanted to create something that looks like stop motion and that
fooled both the mind and the eye," says Rudy Poat, creative director
of "Fruits of Labor." "We wanted to create genuine confusion about
whether what you're seeing is real or not."
The story's realistic detail is a mixture of real-world photography
and 3D computer graphics. Stitching together 360-degree photos created
a spherical representation of the environment surrounding the apple,
which was later imported into Softimage. Poat says that all reflections
in the scene are from the light bouncing off the spherical environment,
with Softimage XSI doing all the calculations. Rendering was done
with RenderBOXX from Boxx Technologies.
"We are building our own interface so we can use Softimage XSI as
a hub to bring all the animation we create with other software packages
such as Alias|Wavefront's Maya or Side Effects' Houdini into XSI
to render all of our color and lighting work," says Poat.
Giant Studios, with facilities in both Atlanta and Los Angeles,
specializes in integration of motion control, motion capture, CG
imagery and practical photography with real-time feedback. For more
information on Giant Studios, go to www.giantstudios.com.
Friday,
February 23, 2001
The Emperor's
New Groove on DVD and Video May 1
The Emperor's New Groove will be released May 1 in both a single
disc ($29.99) and deluxe two-disc ($39.99) versions, it was announced
by Walt Disney Home Video.
With both DTS and DD 5.1 sound, the single disc version will also
include the following
- audio commentary
- Sting's Making
the Music video
- Rascal Flatts'
music video featuring the song Walk The Llama Llama
- set top game
- DVD-ROM enhancements
- a deleted
scene (Destruction of Pacha's Village)
- behind-the-scenes
featurettes -- Character Voices, Animation Team's Research Trip
to Peru and Creating Computer Generated Images.
The two-disc
set, includes everything listed above plus the following:
- the ability
to choose from dual viewing options, so you can (view each feature
animation department individually as you navigate yourself
- Behind-the-Walls
of the Walt Disney Studio Feature Animation Department (featurette
for "How A Disney Animated Film is Made")
Under these
options you will also be able to access the following sections:
Development, Story and Editorial, Layouts and Backgrounds, Animation,
Scanning and Ink & Paint, Music and Sound, and Publicity Trailers.
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