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Monday, May 15, 2000
Pokemon Falls
From #1
With just a few months to go until another Pokemon theatrical movie,
interest in the show is starting to waiver. According to Daily Variety,
the "Pokemon" TV show, until recently, held the top kids
spot for 54 consecutive weeks. The show was recently upset from
the top spot by ABC's "The Weekenders." Daily Variety
also reports that FOX recently beat "Pokemon" with an
episode of the rival "Digimon: Digital Monsters."
Buzz Lightyear
Game to Come from TV Series
Activision, Inc., in collaboration with Disney Interactive, Inc., will
bring the adventures of the upcoming Disney/Pixar's Buzz Lightyear
of Star Command television series to the Sega Dreamcast(TM), PlayStation
game console and Nintendo Game Boy Color this fall. All versions
of Disney/Pixar's Buzz Lightyear of Star Command are being developed
for Activision by Traveller's Tales.
"Disney/Pixar's
Buzz Lightyear of Star Command allows players to fully explore the
humor, scenarios and characters found in the upcoming animated TV
show," stated Mitch Lasky, executive vice president, Activision
Studios. "Buzz Lightyear fans will deploy their high-tech Space
Ranger abilities in a real-time, third-person, action packed adventure."
In Disney/Pixar's
Buzz Lightyear of Star Command, gamers relive the fun and excitement
of the television series as they take on the role of the gung-ho,
galactic space hero Buzz Lightyear and explore real-time 3-D environments
while interacting with a multitude of characters from the series.
The game challenges players to navigate dynamic environments and
plush levels as they venture across the galaxy and fight the Evil
Emperor Zurg and his minions.
Tuesday, May 16, 2000
Box Office
Results
Here are the Box Office results for last weekend's animated films:
The Road to El
Dorado
$1 Million ($978 per screen average - 11% increase)
18th at the Box Office (down from #14 last weekend)
Total to Date: $49 Million
Toy Story 2
$154,186 ($480 per screen average)
31st at the Box Office (down from #27 last weekend)
Total to Date: $244.8 Million
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Maya Coming
to the Mac!
Alias\Wavefront, an SGI company, today announced their intent to bring
its Maya 3D animation and visual effects software to the Apple Mac
OS X platform.
Alias\Wavefront
today previewed Maya for Max OS X at Apple's Worldwide Developers
Conference. This announcement underscores both companies' focus
on the creative community, and their commitment to deliver powerful
solutions that innovate and inspire.
Maya delivers
all the tools and features that professional digital content creators
need to produce world-class animation and visual effects. Currently
available on Windows NT and SGI IRIX workstations, the addition
of Mac OS X validates the power of the new Apple operating system
to support the most advanced 3D graphics application available today.
"Alias\Wavefront
received overwhelming requests from the Macintosh community to make
our software available for the Mac," said Richard Kerris, Director
of Maya Technology at Alias\Wavefront. "We are very pleased
to respond to this customer demand today by announcing the development
of Maya for Mac OS X. With the G4, Apple is delivering a very impressive,
powerful graphics platform, which provides an excellent fit for
our world-leading Maya 3D technology. Together, Maya on Macintosh
will give Mac artists and animators an unbeatable combination of
creative freedom, performance and productivity."
"We couldn't
be happier that Alias\Wavefront is bringing Maya to the Mac,"
said Steve Jobs, Apple's CEO. "Maya for Mac OS X will be the
premiere 3D application on the Mac."
David Dozoretz,
JAK Films' PreVisualization/Effects Supervisor, Star Wars: Episode
I and Episode II states, "Now that we have Maya,
we will be able to drastically cut the time it takes to do pre-visualization
shots. With only a half-hour of training on Maya, our lead artist
needed only five minutes to redo a shot that had previously taken
him half a day. This speaks volumes. And the introduction of Maya
for Mac OS X has us even more excited, especially when combined
with the rendering power of Silicon Graphics servers."
Mac OS X is a
completely new implementation of the Macintosh operating system,
featuring state of the art technology throughout, including an entirely
new user interface called "Aqua." Mac OS X is designed
to make computing even easier for consumers, while simultaneously
extending the functionality for professional users.
Maya Complete
for Mac OS X will be released in early 2001.
Wednesday, May 17, 2000
Animated Films
Take on New Life for Grownups
According to the Kansas City Star:
"On some
level, almost every movie Hollywood has put out in the past 15 years
has been a cartoon.
But while it can
be argued that live-action movies worked hard during the mid-1980s
to late-1990s to dumb themselves down, the real cartoons -- feature-length
animation -- have become richer, deeper and, well, more mature.
Last year's bumper
crop of animated features, from Disney's Toy Story 2 and
Tarzan to the Japanese import Princess Mononoke and
from The Iron Giant to South Park: Bigger, Longer and
Uncut, made it clear to moviegoers, critics and audiences alike
that big-screen cartoons were no longer just a babysitting accessory.
They now have all the diversity of style, narrative and audience-targeting
of live-action movies.
This year's crop
looks just as varied and potentially lucrative..."
Click here
for the full story.
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Ready for a
Simpsons Wrestling Game?
Fox Interactive today announced its plans to publish "The Simpsons
Wrestling" for PlayStation, a game based on the popular, long-running
animated television satire.
Scheduled for
a Winter 2000 release, The Simpsons Wrestling is an interactive
all-out humorous 3D wrestling/fighting game, complete with all of
Springfield's colorful characters including Bart, Homer, Marge,
Lisa, Maggie plus Burns, Smithers, Apu, Mo and Flanders. The game
can be played in two modes, tournament style single-player and grudge
match with two players. If players are lucky enough to get to the
bonus match, they can also unlock secret characters and venues.
"The Simpsons
is America's most popular prime-time family," stated Karly
Young, director of worldwide brand marketing, Fox Interactive. "With
such an overwhelming response to our previous Simpsons titles, we
want to give fans another dose of Bart and Homer -- this time for
PlayStation gamers."
Simpsons Smack
Down!
Mimicking other
popular wrestling titles, "Simpsons Wrestling" is the
first humorous title of its genre. This 3D wrestling/fighting game
will feature the characters and locations of FOX's popular television
satire "The Simpsons." Players will take on the identity
of their favorite Simpsons character and battle their way to the
ultimate title -- Champion of Springfield. "The Simpsons Wrestling"
emphasizes wacky physical and verbal comedy where players can control
the characters' actual voices with 240 verbal taunts to choose from.
Simpsons Wrestling
features 22 characters from the television show, 13 of which are
playable. Each character executes his or her own exclusive moves
and gestures and power moves such as Homer's Strangulator, Bart's
Wedgie, Lisa's Pop Quiz and Barney's Duff Cloud Burp. Players must
learn to exploit the numerous "Power-ups" including the
chocolate donut that increases speed, bowling pins that can be used
as clubs and bubble gum that slows players down.
The game also
contains richly detailed 3D locations from Springfield including
the schoolyard, Power Plant, Simpson House, Krusty Lu Studios, Moe's
Tavern, Barney's Bowl-O-Rama, Kwik-E-Mart, Town Hall, Mr. Burns'
Mansion, Alien Spaceship and Itchy and Scratchy Land.
Thursday, May 18, 2000
Film Roman
Expands Commercial Activities
Film Roman Inc. announced this week that it has activated a major expansion
of its commercial production activities.
Kathee Schneider
has been named vice president of Creative Affairs and the division's
executive producer, with three-time Emmy-winning animator, Eric
Radomski, as its executive creative director.
This new team
will bring a sharper cutting edge to its commercial arm, according
to Schneider, while still maintaining Film Roman's artistic achievements
in producing high-quality material.
Film Roman has
been successful with its production of animated television commercials
in the past. The company has worked with, among others, The Richards
Group, Young & Rubicam, Leo Burnett, J. Walter Thompson and
20th Century Fox, for whom they produce the hit animated series,
"The Simpsons" and "King of the Hill."
Film Roman recently
produced a music video for the Barenaked Ladies, which features
live action combined with "King of the Hill" animated
characters.
The new commercial
division has produced a five-minute branding reel, which is a mixture
of live action and traditional animation, for "Ask Jeeves,"
one of the Internet's 15 most visited Web sites. "Ask Jeeves"
acts as a personal guide through the Internet and provides a realtime
access to information, products and services. Its technology also
provides a Webessential infrastructure to companies.
The division also
has concluded a deal with Hakuhodo Advertising in Tokyo, the eighth-largest
ad agency in the world, for whom they have produced animated commercials
utilizing the "Simpsons" characters for Santory's product,
C.C. Lemon.
"Film Roman
actively recruits students and graduates from art and film schools,
which gives us access to a new generation of artists and animators
skilled in the latest technology," says Radomski. "Film
Roman now offers clients varied styles rendered in traditional animation,
combinations of 2-D and 3-D and mixed media."
"Bullet
Time" Visualist Joins Institute
Dr. Paul E. Debevec, the 31-year-old computer visualist whose groundbreaking
CG techniques were used to create the "Bullet-Time" effects
for The Matrix and whose stunning computer-animated films
have won awards worldwide, has joined the Institute for Creative
Technologies (ICT) as executive producer, graphics research. The
former UC/Berkeley researcher will lead ICT's first graphics effort,
overseeing a nascent team of researchers, programmers and digital
artists.
While devoting
the majority of his energies to the ICT, Debevec, his team and his
groundbreaking graphics techniques will also be made available for
Hollywood film and television projects, helping to evolve the industry
as a whole.
"We are delighted
to have Paul Debevec join the ICT," stated executive director
Richard Lindheim. "This represents the first step in the establishment
of the ICT as the foremost virtual reality research center in the
world, where the very best people from computer science and entertainment
work together to create the next step beyond the Internet."
"We think
Paul is an extraordinary talent and look forward to his participating
not only with the ICT, but also with the School of Cinema-TV,"
offered Elizabeth Daley, dean of University of Southern California
School of Cinema-Television.
Commenting on
the new post, Debevec offered, "The broad future applications
of ICT-developed projects was no doubt an incentive, as was the
opportunity to work side-by-side with some of Hollywood's most celebrated
writers, directors and cinematographers. My mission to help lay
the groundwork for the creation of virtual actors and sets, along
with overseeing production on projects, closely mirrors my previous
work at Berkeley."
Chosen this year
by International Design Magazine as one of the 40 most outstanding
designers under age 30, Debevec was previously among Wired Magazine's
"25 Players Who Are Reinventing Entertainment." His 1999
short film "Fiat Lux," which premiered at SIGGRAPH, went
on to earn myriad international festival awards and was included
among clips from Star Wars, Tron, Jurassic Park
and Toy Story in the 1999 feature documentary "The Story
of Computer Graphics." The CG-animated film -- based on the
interior of St. Peter's Basilica at the Vatican, with synthetic
objects added seamlessly -- was hailed as "an orgy of technical
expertise" by The New York Times. International Design Magazine
praised its "stunning verisimilitude and luminosity,"
while Animation World Magazine declared, "The realism of the
piece is astounding."
"Rendering
With Natural Light" (1998), which moves through a group of
ornamental spheres against the backdrop of a forest, also premiered
at SIGGRAPH. Its lighting techniques, and later those of "Fiat
Lux," were incorporated into NewTek's LightWave 3D 6.0 modeling
and rendering system. The techniques Debevec developed at UC/Berkeley
to create his award-winning 1997 film "The Campanile Movie"
were used by Manex Entertainment to create the "Bullet-Time"
effects for the Keanu Reeves feature The Matrix, which won
the 1999 Academy Award for Best Visual Effects.
Most recently
serving as a postdoctoral researcher in computer graphics research
and content creation at UC/Berkeley, Debevec moved into the post
after research work as a graduate student. During the summers of
1992 and '93, he developed desktop publishing and presentation graphics
software as an engineer for Microsoft.
Friday, May 19, 2000
Disney's Dinosaur
Opens!
Over 10 years and $200 million since it started, Disney's Dinosaur
opened today on thousands of screens in theaters throughout the
U.S. Critic reviews of the film have been mixed, with most giving
high marks to the visual production and low marks to the story.
Many also question the decision to make the dinosaurs talk. Click here for a look at what critics are saying
and for Animation Artist Magazine's review of Dinosaur. After
you've seen Dinosaur, click here to submit your review.
Tooning Up
His Career
The Philadelphia Daily News has published an article about a person who
went from a journalist, to a waiter, to a Disney animator. The article
begins:
"While debate
rages on what killed the dinosaur, we know where a piece of Dinosaur
was born - on a cocktail napkin in a restaurant in Lambertville,
N.J.
That's where a
failed newspaperman and bored waiter named Gregory William Griffith
was doodling as he waited for a drink.
'I was generally
just lost,' said Griffith, a Doylestown native and Central Bucks
East grad who studied journalism at college but didn't like the
newspaper and magazine jobs he tried.
He ended up waiting
tables at the Black Bass Inn. He was drawing and waiting for a drink
when the bartender complimented his work. Griffith shrugged it off.
'No, that's REALLY
good,' she said, and returned the next day with information on the
California Institute of the Arts (founded by Walt Disney). Griffith
didn't think much of journalism but loved to draw, so he put together
a portfolio and, to his astonishment, was accepted.
'I started off
studying traditional animation and drawing, and about a semester
into things, I wandered down into the computer lab in the basement.
I saw some people piecing together some 3-D animation. I sat down
and started playing with the system, and sort of never re-emerged,'
he said.
Griffith was only
a second-year student when Disney recruiters, seeing some of his
computer work at a convention, hired him full time..."
Click here for the full story.
Saturday, May 20, 2000
Disney's Dinosaur
has HUGE Opening
Disney's Dinosaur had a huge opening yesterday, bringing in $11.25
million! The movie is playing on 3,257 screens and could end up
with one of the biggest three-day openings in Disney's history.
Click here for a look at what critics are saying
and for Animation Artist Magazine's review of Dinosaur. After
you've seen Dinosaur, click here to submit your review.
Animation Newsletter
Tonight
Animation Artist Magazine will send out a new newsletter to subscribers
tonight. Make sure that you are among the thousands that receive
the newsletter by signing up here. Recently, the Animation Artist
newsletter was named one of the Top 20 ezines by Topica, which hosts
thousands of ezines.
Disney Wins
Three Daytime Emmy Awards
The Disney Channel was honored with every Emmy Award it was nominated for
at the non-televised portion of the 27th Annual Daytime Emmy Awards
on Saturday, May 13th.
Mitchell Kriegman,
director of the Disney Channel's original pre-school series from
The Jim Henson Company, Bear in the Big Blue House, was honored
with the Emmy for "Outstanding Directing in a Children's Series."
Bear in the Big Blue House was also honored with the Emmy
for "Outstanding Achievement in Sound Mixing" (Peter Hefter,
Production Mixer; John Alberts, Re-Recording Mixer).
The Disney Channel's
original animated pre-school series Rolie Polie Olie was
honored again this year with the Emmy for "Outstanding Special
Class Animated Program."
Created by Award-winning
author/illustrator William Joyce and produced by Nelvana Limited
in association with Disney Channel, Rolie Polie Olie follows
the touching, tumultuous and sometimes hilarious world of Olie,
a simple robotic everyboy who lives in a magical all-robot mechanical
world. Rolie Polie Olie also marks the first time in U.S. television
history that 3-D technology has been used to create an animated
series specifically for little kids. Currently being produced by
a global team in France, Vietnam, Canada and the United States,
each half-hour episode consists of three seven minute "Olie"
adventures.
Sunday, May 21, 2000
Weekend Estimates:
Dinosaur Makes $38.6 Million
Weekend estimates show Dinosaur slaughtering its competitors by
making $38.6 million at the Box Office. Dinosaur now has
the biggest opening so far this year. Final numbers for the weekend
are expected Monday afternoon. On Friday, Dinosaur made $11.25 million
followed by $13.69 on Saturday. Read what Animation Artist readers
are saying about Dinosaur at www.dinosaurmovie.com. If the numbers hold it will be the second best opening ever for a Disney
film and third best ever for a Disney distributed film (The Lion
King and Toy Story 2 had better openings).
From Pipes
to Pixels
According to Pioneer Planet:
"The movie
business is crammed with models and athletes who made it big, but
Lino Lakes' Tony Smeed may be the first plumbing assistant to take
Hollywood by storm.
Smeed, a 1989
graduate of Centennial High School in Circle Pines, is one of the
animators of Dinosaur. He's fortunate to have hooked up with
a blockbuster his first time out, but what's really amazing about
his story is how quickly it happened. Smeed sent a demonstration
reel that contained some of his own computer-animated characters
to a few companies, including Disney, despite the fact that he had
little formal training and no job experience.
Within months,
he was working on Dinosaur.
'Sometimes, I
look back and think, Wow, I've done quite a bit in the four years
since I sent that tape,' says Smeed, 29, whose steadiest work before
Hollywood was in his dad's plumbing business.
'There I was in
Minnesota, not doing much, and two weeks later I'm in California,
it's sunny, it's hot, and I'm working for Disney on a dinosaur movie.
It was the biggest change ever...'"
Click here for the full story .
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