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Monday,
July 24, 2000
Four
Animators Gain Emmys in Juried (non-nominated) Category
Two animation art directors, an animation color stylist, and an
animation production designer won Emmy awards in the category of
"Individual Achievement in Animation," which is determined by a
special panel versus nominations.
The
four winners are:
- Bari Kumar
for work on "Futurama"
- Nelson Lowry
for work on "The PJs"
- Maciek Albrecht
for work on "Goodnight Moon and Other Sleepy Time Tales"
- Don Shank
for work on "The Powerpuff Girls"
Congratulation
to these animation artists!
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Tuesday
Begins Live Show Floor Coverage of SIGGRAPH
Tomorrow afternoon, Tuesday, July 25, Animation Artist Magazine
will post its first SIGGRAPH update live from the show floor at
SIGRAPH 2000 being held in New Orleans. The special updates will
occur 1-2 times a day on Tuesday, Wednesday, and Thursday. You will
be able to access the updates from the front page of Animation Artist
Magazine.
Tuesday,
July 25, 2000
Live
Update From SIGGRAPH 2000
Wednesday,
July 26, 2000
Live
Update From SIGGRAPH 2000
Thursday,
July 27, 2000
Live
Update From SIGGRAPH 2000
Friday,
July 28, 2000
Box
Office Results
Here are the Box Office results for last weekend's animated films:
Pokemon
2000 $19.6 Million ($7,113 per screen average - opening weekend)
3rd at the Box Office
Total to Date: $19.6 Million
Chicken
Run $4.6 Million ($1,786 per screen average - 42% drop)
9th at the Box Office (down from #6 last weekend)
Total to Date: $86 Million
Dinosaur
$176,839 ($514 per screen average - massive 62% decrease)
23rd at the Box Office (down from #15 last weekend)
Total to Date: $133.2 Million
Titan
A.E. $131,231 ($464 per screen average - 24% drop)
31st at the Box Office (down from #26 last weekend)
Total to Date: $22.1 Million
Toy
Story 2 No Longer in Theaters U.S.
Total: $245.8 Million
The
Tigger Movie No Longer in Theaters U.S.
Total: $45.5 Million
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Titan
A.E. Director Talks to Ireland Newspaper
According to The Irish Times:
"Back
in Dublin for the first time in several years to promote his new
movie, Titan A.E., Gary Goldman claims he fondly remembers the nine
years he spent in Ireland with co-director Don Bluth, although he
admits that the animation company the pair founded here had its
fair share of difficulties.
'We
thought when we came here in the mid-1980s that it would be easy
to raise money to make independent movies, because of the tax advantages.
And we'd no sooner got here than they repealed that law, I think
because there'd been a lot of abuse going on.'
In
the 1980s, Sullivan Bluth (as it was called at first) was held out
as the great white hope for a burgeoning Irish animation industry,
which would train and employ hundreds of skilled young people in
producing quality feature films..."
Click
here for the full story
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Henson
Produces Digital Puppets
According to the Daily Radar:
"Blending
puppetry and digital technology, Jim Henson Interactive has developed
a new way of creating digital characters. Called Henson Digital
Performance Studio, HDPS, the product will reportedly allow a greater
range of direction and improvisation for digital presentation.
'We
have combined the traditional skills of the Henson puppeteers with
our proprietary system for realtime performance of computer-generated
characters, thereby creating a whole new level of performance in
the digital realm. This new art form allows for a more theatrical
approach to direction and improvisation, and has a visibly different
texture from conventional key-frame animation,' says David Barrington-Holt,
creative supervisor for Jim Henson's Creature Shop in Los Angeles..."
Click
here for the full story.
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SIGGRAPH
Wrap-Up Tomorrow
Tomorrow Animation Artist Magazine will publish a newsletter wrap
up of SIGGRAPH 2000 along with more pictures to its SIGGRAPH 2000
update area. In order to receive the wrap-up, you must be subscribed
to the Animation Artist Newsletter. Click
here to join.
Saturday,
July 29, 2000
Pokemon
2000 Suffers Huge Drop
Like last year's Pokemon: The First Movie, the sequel has suffered
a massive drop off at the Box Office in its second weekend. Pokemon
2000 is on track to make just under $9 million this weekend, which
would be a big 60% drop. This is despite heavy competition like
Pokemon: The First Movie had last year when Toy Story 2 came out
a week after its release.
Meanwhile,
the animated and live action Thomas and the Magic Railroad is expected
to bring in under $3 million this weekend. The poor showing isn't
expected to place in the Top 10.
Sunday,
July 30, 2000
Chicken
Run Nears $100 Million
The DreamWorks distributed Chicken Run movie is nearing the $100
million mark and is edging closer to becoming the most successful
non-Disney animated movie of all time. Estimates for the weekend
place Chicken Run 10th at the Box Office with a total to date of
$92.9 million. It could pass the $100 million mark within the next
10-12 days.
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Pixar
Stocks Up on SGI Systems
Pixar Animation Studios, has made a significant purchase of more
than 250 new Silicon Graphics Octane2 visual workstations for production
of its fourth animated feature film, Disney/Pixar's "Monsters, Inc.",
targeted for a Holiday 2001 release. The Silicon Graphics Octane2
visual workstation, introduced by SGI last month, is a new desktop
line with strong visualization power.
Pixar
is providing these workstations to its entire digital content creation
team, who will use the workstations for 3D modeling, painting and
animation.
"We've
always looked to SGI to provide the most advanced visualization
technology," said Greg Brandeau, vice president of Computer Operations
for Pixar Animation Studios. "We chose Octane2 for its unmatched
speed, power and features that enable us to produce a more visually-rich
film. These important tools will help our animators manipulate complex
models and images, as well as complete the film on time and within
budget."
Sunday,
July 31, 2000
Joseph
Becomes DreamWorks First Animated Video
According to Variety:
"Just
seven weeks after Disney introduces the made-for-video sequel to
The Little Mermaid on Sept. 19, the voice of Ariel will be singing
a different tune on DreamWorks' first video premiere.
Jodi
Benson joins David Campbell and Maureen McGovern in singing five
of the songs in DreamWorks' made-for-video musical animated film
Joseph: King of Dreams. The 75-minute movie, three years in the
works -- even before ``The Prince of Egypt'' -- was completed in
April and is being released on Nov. 7.
Ben
Affleck, Mark Hamill, Steven Weber and Judith Light are among the
voice talent in the project, which the studio hopes will generate
the kind of success that Disney and Universal have enjoyed with
video premieres of sequels to The Lion King, Aladdin and The Land
Before Time among others..."
Click
here for the full story. (Link Has Expired)
To
discuss this in the Voices in Animation forums, click
here.
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Caligari
Announces trueSpace 5
Caligari Corporation has announced trueSpace 5, a new version of
its 3D modeling and animation program. In trueSpace 5 Caligari adds
a full complement of NURBS-based modeling tools, physically realistic
rendering, and advanced surfacing features. In addition, new support
for industry standard IGES, SAT and STL formats streamlines trueSpace
5 compatibility with traditional CAD/CAM applications, providing
a real-time authoring tool for designers that delivers the high-end
modeling, rendering and animation power they require, at a mid-
range price below competing solutions.
"There
are a lot of talented designers out there who are simply intimidated
or unwilling to put up with awkward user interfaces in leading 3D
authoring tools. trueSpace 5 is changing that, while still providing
every ounce of needed design power," said Roman Ormandy, President
and CEO of Caligari Corp. "And iSpace, our new web delivery platform,
is an ideal way to bring trueSpace 5 models to the web."
New
Features - User Interface trueSpace's widely recognized and often
emulated 3D user interface allows for real-time direct manipulation
in a hardware accelerated, integrated, 3D perspective work space
where designers can interact intuitively with 3D objects and environments.
The DX7/OpenGL-based rendering engine coupled with Intel SSE and
AMD 3Dnow! CPU optimization provides real time feedback on all operations.
Other
interface enhancements include:
- Context-based
direct manipulation editing
- Magic Ring
for interactive manipulation of primitive shapes
- Draw Panel
for performing 2D operations directly in the 3D workspace
- Tri-View
Panel extends the Draw Panel into the 3rd dimension for skinning
and sweeps
- Fully integrated
visual asset libraries with universal drag-and-drop
- Floating
toolbars and individual tools to customize your workspace
NURBS based
Modeling
trueSpace 5 expands the modeling toolset with a full implementation
of NURBS-based modeling tools including all Sweeps, Rails, Lofts,
Skinning, and Cross-sections. NURBS can be combined with stitching,
blending, filleting and cut with trimming curves -- all in real-time,
full 3D perspective. NURBS Geometry Paint provides users with a
paint brush to modify NURBS surface geometry in real time.
Other new modeling
features include:
- Real-time
subdivision surfaces for easier texturing and animation
- traditional
CAD-like layers, improved dimensioning, and advanced 2D drawing
tools
- fully-parameterized
2D and 3D primitives with Magic Ring visual control
- enhanced
snapping tools
- MetaMuscles
Advanced Surfacing
A completely redesigned Materials Editor and new IIR (incremental
image rendering) technology allow designers to move the resizable
material editor windows over any scene object and edit surface materials
directly with near real-time feedback.
3D paint tools
can now paint on textured surfaces with real-time feedback using
arbitrary bitmap as a brush. With real-time UV mapping in trueSpace5,
users can precisely position and apply any texture projection, using
a 3D widget, and get immediate feedback in solid textured mode.
Physically Accurate
Rendering New physically accurate lights and image-based rendering
technology allow for an unparalleled level of realism. trueSpace
5 offers faster rendering with better image quality and lower memory
use, and new non-linear tone mapping capabilities to generate even
more realistic images. Ten new advanced shaders include mapped reflectance,
shadow catchers, new fog, wood, leather, and curvature visualization
shaders.
More Precise
Animation Controls For detailed character animation, NURBS and subdivision
surfaces can now be animated at the control vertex level, and trueSpace
5 continues to offers linear key-framed animation, and non-linear
physics-based animation with properties such as wind, gravity, and
collision detection. Now, with DX7 hardware geometry acceleration,
trueSpace 5 lets users compute the radiosity solution interactively,
while navigating in real-time through a scene.
System Requirements
trueSpace5 requires a Pentium II CPU (Pentium III recommended),
Windows 95/98/2000/NT, 64MB RAM, and 50MB of free hard disk space.
For optimum performance, 128MB RAM and a 3D accelerator are recommended.
Availability
trueSpace 5 for Windows will be available in the Fall directly from
Caligari and from Caligari authorized resellers. For more information
contact Caligari by telephone at 800-351-7620 or 650-390-9600.
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