NewTek Shows LightWave 6.0 at NAB

by Joe Tracy

 

 

 

 

(April 25, 1999) In visiting NewTek´s booth at NAB it took awhile to find out what was happening with LightWave 3D because all the demos and stations were showing off NewTek´s new Video Toaster NT. Finally, on Monday afternoon, NewTek began giving 15 minute demos every hour of LightWave 6 (which won´t ship until later this year). Here are a few of the differences I saw between version 5.6 and 6.0:

1) Caustic Lighting – example: the pattern the light makes when it shines onto the water of a swimming pool. Caustic lighting will also properly handle color (i.e. glass of red wine) in the light reflections so that you don't have to fake proper color reflections.

2) True Subdivision Surfaces / Point Weighting. In Modeler you can now modify the weight of points. You can determine how much influence (or lack of influence) points have, allowing you to add an extraordinary amount of detail to your objects. A way to describe it is like working with sculpting tools. (Example of point weighting: if you took a box and hit MetaNURBS, it turns into a ball of putty. You would have to use more segments to make it tight - like corners. By weighting the points you can easily and quickly create hard edges without creating extra segments.)

3) You can now use gradient color and can see it in Modeler or Layout.

4) You can now model (and make changes) in the perspective view, which will affect your object in all views. All tools work in the perspective view.

5) The four view screens in Modeler are now all OpenGL.

6) You can now select a point on one half of your object and tell Modeler "whatever you do to this point do to the point on the opposite side". This allows you to adjust both sides at once and saves time from having to delete polygons, merge, mirror, etc.

7) Everything is interactive. For example, when you move the knifing tool over an object, you can see what changes it will make to it. The interactivity also shows through with more sculpting like options, eliminating the need for numeric panels. However NewTek has left all the old ways of doing things in LightWave 6 for those that don't prefer the new method of modeling.

8) Everything (Layout and Modeler) is customizable. You can move tabs, delete buttons, rearrange buttons. You can rebuild the entire interface! Teachers will especially find this useful because it will allow them to introduce new commands one at a time to students.

9) The Image Editor and Surface Editor now open in Modeler (in addition to Layout). You can make surface changes to an object in Modeler just as you would in Layout and all elements will be saved. You can also load images in Modeler and can adjust the image on an object in real time, instantly seeing the results of your actions. Furthermore, you can now do all texturing in Modeler.

10) There is now more than one camera in Layout.

11) In Layout you can multi-select bones and rotate them together.

12) There are many new commands for bones. You can quickly an easily select a bone and tell it "you are part of the IK chain" or "you are not part of the IK chain." It all happens instantly.

13) Multi-channels are now supported in the motion graph. You can delete information in the channels that you don't need. You can also multi-select in channels.

14) In Layout you can now have multiple views and customize them! Example: You can set up your character running and see him from different angles.

15) You can have more than one camera in Layout (multiple cameras).

16) Lighting commands are on the side now so that you don't have to open numerous panels to make changes (i.e. distant light to spot).

17) Everything now happens real time in the window (both Layout and preview). For example, changing surface attributes will update in real time so you can see changes.

18) You can copy and paste attributes now. (i.e. you can copy from one attribute to another like making changes to color map and easily copying and pasting those same settings to specularity.)

19) UV Mapping is now a part of LightWave 6.0!

20) In Layout you can set hot keys.

21) HyperVoxels 2.0 is included with LightWave 6 and it doesn't bring up separate window. It is now integrated.

22) There are now handles on your motion graph so that you can effect each keyframe. (i.e. you can change heading pitch and bank separately).

23) The Scene editor in Layout now handles multiple selections.

24) Open GL view has real time reflection maps.

LightWave 6 will ship later this year for $2,495. Upgrades will be around $500-$600.

 

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