Cinema 4D Quick Tip: Color Your World
Why are there "Use Color" attributes in the latest release of Maxon's Cinema4D? If you're like me, you may have wondered what possible benefit this would be to highly organized modelers like ourselves. (Yeah right.)
You can find the "Use Color" controls under the Basic palette in the Attributes manager of the active object in your Object Manager. This works for just about every object you can place in the manager, except lights and certain plug-in objects.
What's more you can ANIMATE the tag colors for the various objects. What? Why color tag them in the first place? Animate? Well, if you want to identify the object or object groups by color, and the grouping arrangement changes during the course of your animation, you would want to change the assignment of color. (One of the brilliant aspects of R8 is the ability to animate just about everything!)
The colors also react just as the no-material grey color did with respect to light. The chosen color will display highlights and shadows.
It should be understood that this is not a material assignment (although there may be some bizarre use for it with Xpresso or in a C.O.F.F.E.E. script). This is just a color reference so you can recognize the object in your editor. It doesn't change the material during the render.
I found that it's particularly useful for looking at PoseMixer targets. Now, if you are new to character animation (like I am), you'll want to check out this handy morph-tweener.
Now you'll need the MOCCA module for version 8. Rick Barrett penned a concise overview of MOCCA's PoseMixer on the Maxon website. You can check out several tutorials on Cinema at http://www.cinema4d.com (under support).
Basically, PoseMixer relies on a series of reference objects to morph a master object between. In order to create the PoseMixer animations, you'll need to create some key shapes.
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