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Electric Rain Swift3D LW 2 Page 3 of 5 Why am I telling you all of this? Well, just consider it a heads-up: if you're new to LightWave, or just have never manually added plug-ins before, the install process may be a little daunting, but still totally in keeping with standard operating procedure for many LightWave plug-ins. Savvy LightWave veterans, well, I may have just wasted some of your time with this part, as you probably know all of this already. Sorry. The rendering options in Swift3D LW 2 pretty much boil down to settings that control how your render is filled (fig. 4), whether you want your model outlined and how those lines should look (fig. 5), and a couple of level-of-detail choices (fig. 6). Really. That's all.[an error occurred while processing this directive]
The Ravix engine includes seven types of fills: Cartoon Single Color Fill, Cartoon Average Color Fill, Cartoon Two Color Fill, Cartoon Four Color Fill, Cartoon Full Color Fill, Area Gradient Shading, and Mesh Gradient Shading (fig. 7).
Without getting too detailed, these seven fill options represent a sort of sliding scale for how accurately the Ravix engine is going to recreate your 3D content as vectors, with each offering what amounts to a tradeoff between rendering fidelity and file size. Let's look at the two extremes for a second, and I trust you can interpolate the middle options. Prev 1 2 3 4 5 Next [an error occurred while processing this directive] ![]() |