Making Jimmy Neutron
Davis: Well, 3D in and of itself can look really really different than what it has been looking like. In other words, the look that Pixar has, which is similar to the look that we’ve got, compared to ways that it can go. We’ve got a couple of other projects -- like Olive the Other Reindeer, that was using the exact same tools we did Jimmy with. But it looks totally different, and it’s just an example of how you’re open to a lot of different styles. That’s something I want to explore, so we don’t just do one style over and over again. DMN: You don’t want people to become jaded with 3D, thinking they’ve seen that before. [an error occurred while processing this directive]
DMN: There’s awesome variety in shorts these days. Hopefully that will migrate to feature length projects more and more. Davis: Yes, and it’s really about creating a style that can hold up that long. That’s the thing. One of my fears if it’s an hour long is if it’s too simple, is it going to hold up, is it not complex enough if it were that for an hour?
Davis: Yes, we switched. We were really in a bad place at the beginning because everything we had was beta. We had our new operating system, Windows 2000, using beta, and all our programs were in beta. LightWave was a beta version of 6.0 we were using, messiah had just come out and was a brand new version of that, and we were trying to get everybody to talk to each other, because, you know, we had problems with things and everybody was pointing at everybody else. But after three or four months of really just biting our nails, we managed to exorcise all the demons and get the programs all working together in concert and LightWave continued to make progress with newer versions and we would very carefully integrate them to make sure nothing else was going to screw up. You know, you have little things. We’d have a phone call to NewTek and they’d be real helpful work it out. And then ultimately, we said, enough’s enough, we’ve got everything we need, we’re not going to incorporate anything new from this point on because there’s always the potential for problems. DMN: You had to close the project to new versions. Davis: Yes, it had to be something that was going to make our lives incredibly easier for us to warrant incorporating it at that late time into production. Which we did do on a couple of occasions. Prev 1 2 3 4 5 Next Related sites: Animation Artist Digital Animators Digital Post Production Digital Producer Film and Video Magazine Hollywood Industry Siggraph News Related forums: [an error occurred while processing this directive] ![]() |
|||||||||||