| Straight
Talk |
||
|
|
DMO: Okay, last question. What is the next "Big" thing for the animation industry?
Mark: Directed Characters, models with intelligence - behavioral control of animation, is my first answer. The real answer is making this technology that we have developed over the past 17 years truly intuitive, easy to manipulate, and approachable. The learning curve is still perilously steep - for us as an industry to grow any larger, we will have to pay attention to the coming class of young animators that don't have the years of growing up with innovation like we did - they are forced to learn it all, quickly, so that they can get into the food chain - unfortunately it is not that easy. Yet. Dave: The
next big thing? Well, you'll have to wait and see what Discreet brings
to the table
;-) And the next "big" thing technology or process-wise? Well, next year's desktop computers will rock - and from my perspective, we're going to see some pretty crazy levels of interactivity available to artists sooner rather than later but what I'm waiting for is the Holodeck that's currently under development - let me jack my brain into THAT puppy when it's done!
As for trends... Furry things seem to be replacing creatures that were scaled. Was a time, you could only want to hope to pull off a dino in a film. Fur technology has gotten quite good in the last couple years, and there are more examples of fully CG animals in the movies now. 102 Dalmatians used a lot of them, for instance. I think there will be more attempts at doing believable humans, since that's the benchmark of our species, but I think it will take a while to fully fool the audience, as they become more educated as well. Daryl: Not sure there is a big thing left it's all refinement. Gregg: We haven't seen it yet... if it's on the radar now, that's not it. DMO: Thanks for your time and great responses. |
|