the last 15 months, the animation industry has seen quite a few changes
take place. To some, the industry has gone from phenomenal growth to
decline, while others insist that everything is just fine. In one day,
a company may be hiring like mad, while another is laying off talent
because work has left the country for parts unknown. Despite continued
creation and distribution of animated and effect-laden features, commercials,
television programs, and Internet shorts, the actual state of the industry
is still up in the air.
I've mentioned before
that I routinely visit CG sites to check out what kind of great work
animators and CG professionals are turning out, I also take the time
to visit some of the "chat" groups that abound on the Internet.
If you have not checked these groups out, I suggest you do so as often
they are populated with industry professionals who are working on some
very interesting projects, and once the chat community gets to know
you, everyone is willing to speak their mind on what is right and wrong
with their profession. This was the case a few weeks ago when I began
chatting with many of the regulars in a popular animation channel. This
spun off into a great panel discussion that includes many animators
and industry professionals.
It is great to know so many people working in the industry.
Not only are they willing to take the time to sit down and talk about
what they are doing, they are super friendly people.
As a co-founder of Wavefront Technologies in 1984, Mark helped
to develop The Advanced Visualizer, a 3D computer animation system first
used at Universal Pictures, and co-designed Composer, a high-end compositing
system that's still going strong as a tool for many feature films. With
his grounding in the industry, Mark also articulates Alias|Wavefront's
vision of the role of computer graphics for today and the future.
Joe Alter, Inc.
Prior to founding the company in 1999, Joe Alter worked in visual
effects since 1985, starting at industry pioneer Robert Abel/Assoc.
Over the years, Alter has done work for George Lucas's ILM, Steven Spielberg's
DreamworksSKG, Roland Emerich's CentropolisFX, Warner Bros, Boss Film,
Metrolight Studios, and Phil Tippet Studios.
His most notable
feature production (key shot) work includes, The Prince of Egypt,
Godzilla, The Mask, Star Trek: Generations, and
Cliffhanger. Currently Joe is programming Shave and a Haircut:
Extreme for the LightWave and 3dsmax communities.
Strategic/Product Marketing Manager - 3D
With an extensive history in animation production, Dave Campbell's in-depth
knowledge of discreet's 3D solutions provides him with a solid understanding
of the needs of today's ever-changing animation market. Currently, his
focus is on driving the vision and direction of discreet's animation
marketing activities. Before joining discreet, Campbell served as an
animator/compositor at one of the pioneering studios behind today's
burgeoning PC-based production arena: Blur Studio in Venice Beach, Calif.
Motion Picture VFX Artist
As a freelance 3D camera tracker and match mover, Gregg has worked
on many projects. Some of his most notable feature work includes Gone
in 60 Seconds, Disney's Dinosaur, Zooander, and Don't
Say a Word. Currently Gregg is the Animation Technical Director
for Disney's Treasure Planet, integrating traditional 2D animation
with 3D virtual sets.
Daryl has been working with Saban Entertainment since 1999 creating
effects for "Mighty Morphin' Power Rangers," as well as work
on "Xyber 9," "NASCAR Racers," "Los Luchadores,"
and numerous television movies.
Rowsby has worked for Foundation Imaging where he completed work
on "Roughnecks: The Starship Troopers Chronicles," "Max
Steel," and most recently "Dan Dare: Pilot of the Future."
His freelance client list includes corporations from Alcoa to Zippo.
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