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A.I.
Artificial Intelligence
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Industrial
Light + Magic has a long history of developing its own tools and techniques
for creating special visual effects. From Star Wars through to Terminator
2: Judgement Day, Jurassic Park and The Perfect Storm, the company
has always been at the forefront of visual effects work.
For A.I. Artificial Intelligence, the company created computer
graphic robots called Mechas, a robotic teddy bear (complete with painstakingly
accurate fur) and a futuristic CG vehicle called an Amphibicopter that
flies through New York City, which, thanks to ILM, is half submerged
underwater. But perhaps the most interesting aspect of ILMs work
on A.I. was the new techniques developed to allow Steven Spielberg
to storyboard, visualize and compose complicated bluescreen shots set
in Rouge City.
But the film took a long time to
come to fruition. It was 10 or 12 years ago when Stanley Kubrick first
contacted ILMs Dennis Muren, ASC, who served as visual effects
supervisor on the film, about how he might tackle some of the demanding
visual effects for A.I. Artificial Intelligence.
According to Muren, whose credits
include such effects work as all of the Star Wars movies, Close
Encounters, Jurassic Park and Terminator 2: Judgement
Day, I had been talking on and off with Stanley for 10 or
12 years via telephone, and then I heard from him in 1993. He wanted
me to come over. I flew there for Thanksgiving dinner. He talked a lot
about A.I. at that time. He kept a lot hidden from me, but he
told me about the robot child and New York being submerged under water.
He was sort of drilling me on how I might do it. He had seen Jurassic
Park and he thought by now maybe the technology was up to being
able to make this movie. But he was still searching for ways to do it.
I kept hearing from him about
that for years after that, added Muren. He had somebody
shoot oil wells in the North Sea which was a suggestion I had made
that we might be able to use the oil wells as tracking points and put
buildings over them. And we were ready to do it. But he just decided
not to proceed on it at that point and went ahead and did Eyes Wide
Shut.
At the same time, Kubrick had been
talking to Stephen Spielberg about making A.I.
After Kubricks death in 1999,
with some 1,500 storyboards done and a 100 page synopsis of the film,
Muren said that it would have been a shame to have it sitting
in a garage somewhere and never seen.
Hence Kubricks family decided
to offer Stephen Spielberg the opportunity to make the film.
Stephen knew about as much
about it as anybody, said Muren who admitted that, I was
surprised that it was still around.
The film, lensed by DP Janusz Kaminski,
ASC, tells the story of a robot boys development, as he becomes
almost human.
But did Speilberg stay true to
the original vision?
The story is very similar,
but its still Stephens movie. It has much more heart than
Stanley would have given it. Stanley would have given it that incredible
edge that he brought to his films, said Muren, But it has
definitely become a Stephen movie. Its not trying to be a Stanley
Kubrick movie.
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Dennis
Muren, senior visual effects supervisior on A.I. Artificial
Intelligence
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For
Muren, one of the most interesting aspects of the project was developing
tools to enable the director to visualize, pre-vis and storyboard shots
in Rouge City a CG city that was filmed in front of a huge 160-by-60
foot bluescreen. The system made use of existing broadcast-oriented
virtual set technologies, video game rendering engines for storyboarding
as well as software written in-house.
The challenge for Spielberg working in front of such an enormous bluescreen
would have been to try to compose in his minds eye, with nothing
to go by until the backgrounds were composited in later.
According to Muren, Spielberg is
a very spontaneous director and we like to give him the opportunity
to change his mind. So we came up with an approach where we could actually
see a composite on the bluescreen stage of what the background was going
to look like in real time.
Where other directors might have
had to resort to very fundamental camera moves in front of such a huge
bluescreen, Spielberg was able to see the background composites live
in real time on monitors around the set. This also gave the talent a
frame of reference.
Muren reported that we probably
spent four months getting the whole package to work and all of the pieces
to fit together and then writing our own stuff to make it bullet proof
because it cant fail on the set with all the talent there.
ILMs
on-set visualization supervisor for A.I. Seth Rosenthal, who
was in charge of developing the system, reported that it relied on Rademacs
camera tracking system (which was developed at the BBC for broadcast
applications) and a rendering package from Brainstorm SP, as well as
in-house software.
Continued
on Page 2
Copyright © 2001
Knowledge Industry Publications, Inc. All rights reserved.