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Image
1. In a normal lens, the focal length falls around 22-25mm, and
produces an image similar to what our eye sees. Click for larger
image.

Image
2. A wide angle lens distorts apparent distance between objects,
and pushed to the extreme will result in barrel distortion. Click
for larger image.
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I usually spend
an hour each day cruising the Internet visiting various sites that showcase
the works of talented, and sometimes not so talented 3D artists. I have
seen some amazing work done in virtually every animation package on
the market today, ranging from character modeling and animation, to
technical and mechanical works of art.
While these
images are often composed very nicely, it is sometimes very obvious
that the animator is using the default setting on the camera and moving
it closer or further away from the subject to get proper framing. This
is all well and good, but if an animator/artist wants to create shots
that mimic real world cameras, then they need to know a little bit about
lenses, and duplicate those lenses in their scenes. In this first installment,
I'll define the different types of lenses, and discuss depth of field
so your CG images go from, "blah" to "Woo Hoo!"
Telephoto,
Wide... What's the diff?
Every 3D package gives the user the option to control the
type of lens being used in scene. However, beginning (and even some
intermediate and advanced) users can get confused when looking at the
many options available; Zoom Factor, Focal Length, Horizontal and Vertical
FOV (Field of View), Depth of Field, Aperture and so on. If you are
not familiar with the terms, don't worry, there are two things to remember
about all of these terms: First, many of these terms mean basically
the same thing; and second, all of these terms are interdependent on
each other.
Let's start
off by talking about focal length. Focal length is determined by the
distance from the optical center of the lens, to the point where all
light rays converge to form a perfectly focused picture. This length
is measured in millimeters and depending on how long or short this measurement
is, will determine what type of lens you are using. For the purpose
of this discussion, all camera references will be based on a 16mm camera.
Every 3D package I have seen usually has various presets for the type
of camera being used, including 16mm, super 8, IMAX, and various CCD
chip cameras. For the purposes of demonstration, I am using a default
scene from NewTek's LightWave 3D to illustrate ideas and concepts.
So, we have
an idea of how Focal Length is measured, but how does that relate to
what we see?
Let's start
with a normal lens. We call it a normal lens because it produces an
image that is similar to what the human eye sees. The focal length for
normal lenses generally fall in the 22 to 25 millimeter range. If you
open your 3D program, you will probably find that the default camera
is set somewhere in this range. This is fine if you are trying to emulate
"normal" vision, but this generally produces a static or average
image (image 1). I would estimate that 75-80 percent of the 3D animations
and images I see today are from people who are using this default setup.

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