Anyone
strolling through the Walt Disney Studios in Burbank will see metal
street signs that direct visitors to the various departments that comprise
an animation studio: animation here, layout there, etc. Those signs
are a charming sight, a reminder of the time when cartoon operations
were self-contained villages of artists, all working side-by-side to
create wonders. But as directional guides, they are as obsolete as Route
66.
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Original
content, like Baer Animation's "Popsi Power Show," is
one way for boutique shops to survive.
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While one might
think that the major animation studios, including those set up during
the "toon boom" of the 90s-DreamWorks Animation, Warner Bros.
Feature Animation, even the now-defunct Fox Animation Studio in Phoenix-produce
their work within the confines of one studio plant, that is rarely the
case. Indeed, one of animation's best-kept secrets is that even the
biggest of the majors rely on help from small studios in places like
Ireland, England, Australia, Canada, and Powell, Ohio.
Powell, Ohio?
Animation talent, of course, can grow anywhere, though it is usually
transported and harvested to major production centers. That's what makes
regional companies like Character Builders, a small classical animation
studio located just outside Columbus, Ohio, all the more intriguing.
Employing a small staff of feature-quality animation artists, Character
Builders has contracted for animation work on such past features as
Space Jam, Anastasia, and more recently, the studio performed all pre-production
work (storyboarding, character design, layout and animatic production)
for Disney's direct-to-video sequel, The Little Mermaid II, and
the upcoming animated sequel to 101 Dalmatians.
"We may not have Glen Keane [a longtime Disney artist who many
consider the Olivier of animation], but we have the very next group,"
says Leslie Hough, executive producer for Character Builders. "We
have people who are that good, they're just not as visible."
In addition to its core staff of about 20-roughly the norm for a small
studio Character Builders draws from a list of freelance talent from
all over the country.
"We have a guy in Cleveland, a guy in Indiana, we have a couple
guys in Utah, and a guy in Manhattan," Hough says. "We usually
bring them to the studio for a couple weeks to let them see what we're
doing and then they can take the work home. For one reason or another,
usually personal, they prefer not to live in Los Angeles, but they are
good enough to get work."
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Vancouver's
Bardel Animation creates its own content and services studio projects.
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Whereas in the past,
feature film sequences were farmed out to such service companies mainly
as so-called "overflow" work, increasingly, these satellite
studios are now being sought to aid specific functions within the animation
process. Vancouver-based Bardel Animation Ltd., for instance, has been
working with DreamWorks Animation since 1997, providing in-betweening
and final line or "clean-up" animation, meaning that Bardel
takes rough "acting" drawings from the studio and refines
the lines, adding details, and making sure the character remains true
to the studio's initial design. Bardel has performed such work for all
of DreamWorks traditionally animated features, starting with The
Prince of Egypt, and continuing through the upcoming Spirit:
Stallion of the Cimarron.
Such precision work obviously requires not only A-list talent, but also
close cooperation and synergy with lead animators.
"We try to keep as much of the communication artist-to-artist,"
says Bardel president Barry Ward. "We send our key people to L.A.
to work with the studio's people, and they come back up here and lead
our separate unit of artists underneath them. Those people are the ones
who deal directly with lead animators or lead keys on any given character."
While Ward says that "for feature work, it's still rare for (major
studios) to actually send out animation," things are different
in the realm of direct-to-video films. For Joseph, King of Dreams, DreamWorks'
video follow-up to Prince of Egypt, the studio entrusted Bardel
with the entire production from layout to final effects. Ironically,
that job caused the smaller studio itself to farm out some of the work-in
this case, to Toronto's Canuck Creations, Inc. Canuck Creations, meanwhile,
had previously worked on American features like Quest for Camelot,
The King and I, and the German animated film, Abrefaxe.
Continue to Page Two
© 2001, Intertec
Publishing, A Primedia Company All Rights Reserved
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