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Monday,
May 7, 2001
"Anne
of Green Gables" Comes to Animated Life
MONTREAL,
May 7, 2001 -- Toronto's Sullivan Animation Inc. chose Montreal's
Toon Boom Technologies Inc. to help bring "Anne of Green Gables"
to animated life in her first 26-episode series, and now their partnership
continues with Anne the Animated Movie.
Irrepressible
Anne Shirley, who hates having her braids pulled and pines for the
perfect dress with "puffy sleeves," is Canada's favorite heroine,
so it seems natural that a Canadian company is producing the show.
Sullivan Animation, formed in March 1999, is a wholly owned subsidiary
of Kevin Sullivan and Trudy Grant's Sullivan Entertainment. To bring
Anne to animated life, Sullivan Animation has chosen Montreal's
Toon Boom Technologies as its animation software provider and their
USAnimation software package.
"Our foray into animation is a natural extension of Sullivan's status
as a leading producer of family entertainment," says Kevin Sullivan,
President of Toronto-based Sullivan Entertainment. "Anne of
Green Gables: The Animated Series" is a half-hour, 26-episode
children's series produced with children aged 6 to 10 years old
in mind. The series enjoyed tremendous success on TVOntario and
is scheduled to air on the Public Broadcasting Service (PBS) in
the fall of 2001. Sullivan Animation is now in production on Anne
the Animated Movie. This HDTV-standard feature is a prequel
to the series where we follow Anne's adventures upon her arrival
to Green Gables.
"Since our studio is young, it's important to have a system that
will provide us with the flexibility to move from television broadcast
standards, to HDTV, or feature standards easily," says Christine
Davis, Producer of Anne the Animated Movie. "The USAnimation
system will allow just that."
"The organizational nightmare of painting and compositing a 26-episode
series or a feature film with its countless revisions is kept in
check with USAnimation's unparalleled structured database system,"
says Seamus O'Keeffe, Ink & Paint Supervisor at Sullivan Animation.
"I truly believe that we've invested in a system that will
allow us to realize the visual quality our productions demand in
a time frame that fits our scheduling demands. The Toonboom team
is singular in its dedication to meeting its customers' needs."
Based in Montreal, Canada, Toon Boom Technologies Inc. is a world-leading
supplier of 2D animation software for businesses and individuals.
With a presence in more than 30 countries, Toon Boom Technologies
provides a complete suite of high-performance, web-enabled animation
tools and services to creators and producers of 2D animation, including
USAnimation., USAnimation. Web Edition and Toon Boom Studio. Founded
in 1994,Toon Boom Technologies offers a 100% vector-based, resolution
independent and multi-layer software system with multi-format output
to HDTV, Film, DVD, Imax and Macromedia. Flash.
Toon Boom Technologies' products supply the 2D animation market
with digital production tools for market-leader studios such as
Klasky Csupo, Warner Bros., DreamWorks, Paramount, MGM, FableVision
Studios and Wild Brain. For additional information, visit Toon Boom
on the Web at www.toonboom.com
Quiet Man
Makes a Monkey Talk Turkey
NEW YORK, May 7, 2001 -- An old lady is sitting alone on a park
bench when an "organ grinder" monkey jumps onto her lap, hands her
an envelop filled with money and whispers, "It's me Roger. I came
back as a monkey. Come back next Tuesday. I make a killing on Tuesdays."
While Irene would have been better off had Roger bought Conseco
insurance, the :30 spot from Fallon, McElliott, NYC, couldn't be
more believable than in the hands of visual effects boutique Quiet
Man. It first aired April 12. This talking monkey looks highly naturalistic
but in the wrong hands, such a project could make a monkey of the
designer. Enter Quiet Man 3D designer David Shirk, who got involved
in pre-production with a review of camcorder footage of our monkey
star. Based on footage of his head, and various side views with
an emphasis on his jaw and lower face, Shirk constructed a computer
model, with Realviz Image Modeller and Softimage 3D, and later added
fur in Softimage 3D.
"We decided to use Softimage 3D because we already had a pipeline
to create fur," he said. "Working from two-dimensional photos, we
reconstructed a 3D model of the lower part of monkey's face."
Quiet Man has a large menagerie of talking animals to its credit,
from parrots to chimpanzees and cows, and each one poses unique
challenges for designers. "In the past we've found monkeys to show
little expression but this character was highly expressive," noted
Shirk. "His face had a very elastic quality, which the Fallon creatives
wished to preserve and that proved tricky to accomplish."
At first, the animation of the monkey's mouth appeared too human-like.
"The real challenge was to make him talk without spoiling his performance
and animal qualities," Shirk added. "The fellow gave an expert performance
in the actual location footage and as we replaced his mouth with
animation we had to maintain the qualities he had demonstrated on
film."
To accomplish this feat Quiet Man technical director Brad Gabe set
up a digital "control rig" over the virtual monkey's mouth to enable
Shirk to precisely control the animation. "The control rig allowed
Dave to create a performance and to make revisions until everyone
was happy with the result," said Gabe.
Simultaneously with the production of the performance animation,
3D artist David Bernkopf handled the 3D matchmoving process, taking
the basic model of the monkey face and tracking it over the film
footage to maintain accurate registration. "It's a very painstaking
process to maintain accuracy but it is crucial to the final effect,"
added Shirk.
Rendering the monkey's face was the final step in the creative process.
Here Shirk added color and textures to the computer model and then
lighting to match the film. Both are critical techniques because
one must achieve a perfect match with the original photography.
"We recreated the monkey's entire lower face, from the lower eyelids
to the chin. It's actually a larger area than we needed to replace,
but this gave compositor Colin Stackpole more latitude in attaching
the face over the footage," added Shirk.
The final step in the 3D process was the addition of hair to the
shots, which was especially important in one extreme close-up. "With
the camera coming in tight, we had to pay careful attention to our
star's hair,"said Shirk. "To maintain the realism, I gave him a
kind of lumber jack look, with his hair breaking the upper lip and
hanging irregular edge to help sell it."
Quiet Man is "a creative problem-solving visual effects company"
featuring the Flame compositing skills of Johnnie Semerad. The company
has attracted major brands like Pepsi and Nike, and won the four-year-old
company some of the industry's top awards, including: Clios, Emmys,
American Advertising Awards, Cannes Lions, a Grammy and AICP recognition.
Client: Conseco Project: "Monkey" (:30)
Air Date: April 12, 2001
Agency: Fallon McElliot, NYC
Producer: Nancy Gentry
Production Co. Harry Nash
Director: Frederik Bond
Visual Effects: Quiet Man, NYC
Lead Artist: Dave Shirk (3D)
Flame Artist: Colin Stackpole
Match Mover: Dave Bernkopf
Technical Director: Bradley Gabe
Producer: Dave Moore
Executive Producer: Amy Taylor
Tool Kit Softimage 3D v.3.9.2
Phoenix Metamesh Extreme
Phoenix RealFur v. 2
Photoshop Discreet Inferno
Bloodied but Unbowed, Danny Antonucci's
a.k.a. Cartoon Celebrates Seventh Year
VANCOUVER, B.C., May 3, 2001 -- On April 1, 1994,
maverick animator Danny Antonucci flung open the doors of a.k.a.
Cartoon in Gastown, Vancouver B.C. Seven years and a string of
prizewinning productions later, a.k.a. is still slinging lead.
Antonucci, whose credo has always been "f**k Disney and his g*****n
mouse," made a name for his Vancouver shop in its first year with
a series of 45 seven-minute episodes of "The Brothers Grunt"
for MTV Network in New York. a.k.a. also created a number of award
winning commercials for Converse, ESPN, MTV and Levi's to name
a few.
Previously, Danny established himself as a force to be reckoned
with in the animation world with the creation of the notorious
three-minute short "Lupo the Butcher" in 1986. Lupo
gathered a substantial cult following: the film has been shown
at film festivals around the world and literally helped create
the market for an entirely new genre, today's enormously popular
"alternative" animation festivals.
Lupo has garnered countless awards, and its impact hasn't been
limited to cartoon circles -- for two years the short film closed
Guns 'n Roses touring show. In 1998 Danny and the folks at a.k.a.
Cartoon had another flash of inspiration -- a kids show about
a trio of pubescent boys with nothing in common but their name
and an overwhelming lust for jawbreakers. "Ed, Edd n' Eddy"
struck a major chord with their search for acceptance and their
never ending supply of not-so-successful scams This wildly popular
television series is now beginning its fourth season..
"Ed, Edd n' Eddy" achieved success abroad before gaining
recognition at home. The series sold and aired to AOL/Time Warner's
worldwide Cartoon Network. Already a hit in the US and Europe,
"Ed, Edd n' Eddy" finally debuted on Canada's Teletoon
Network in September 1999. In 1999 and 2000, "EEE" was
the Number One show on Cartoon Network U.K., and during a recent
"Ed, Edd n' Eddy" Marathon on Cartoon Network USA a
total of 9.9 million different persons tuned in to watch. "Ed,
Edd n' Eddy" continues to break ratings records for Cartoon
Network. "Ed, Edd n' Eddy" is translated into nine languages
(including British Sign Language) and is seen in Europe, Africa,
Asia, the Middle East and both North and South America. The series
has won several prestigious awards, including the US-based National
Cartoonists Society's coveted Reuben Award for "Best Television
Animation" and the 2000 Leo Award for "Best Director of an Animated
Production" (Danny Antonucci).
Named "One of the 15 most successful Canadian television production
companies" in the December 2000 issue of Animation Magazine,
a.k.a. Cartoon is known internationally as a quality shop that
offers cutting-edge creativity. Danny Antonucci was listed among
Animation Magazine's "Auteurs who have had an impact on
animation during the past 15 years" alongside artists such as
Tim Burton and Matt Groening.
Antonucci, despite his renegade reputation, is described as a
corrosively honest and loyal manager with old-fashioned values;
and a.k.a. is a studio where artists are expected to play a key
role in the development of the show.
"At a.k.a. we live by the motto, 'Forget what you¹ve done, and
give me everything you always wanted to do,' " says Antonucci.
From day one a.k.a. Cartoon has been committed to producing cutting-edge
original work. "We have refused to turn into a service house,"
Antonucci adds. "We don't churn out crap for someone else.
We pride ourselves on original artwork and concepts. We don't
compromise. Animation is a handmade art form, invoking soul. Classical
animation is about being proud of human error."
a.k.a. Cartoon currently employs a full time equivalent staff
roster of 50, including more than 40 artists, a 250 percent increase
in staff during the last five years.
What's next for the a.k.a. crew? Currently devoted to making "Ed,
Edd n' Eddy", artists are also encouraged to work on their
own original ideas to be developed as new series in the future.
There are feature-length animated projects in the works, including
one starring Lupo and his family. And a.k.a. is re-entering the
world of commercials.
"I still love working on commercials, I never want to go away
from them entirely," says Antonucci. "It's still animation, it's
still filmmaking, and I love that."
Check out a.k.a.'s numerous internet fan sites, including the
fabulous, funny and comprehensive Eddzone: http://nav.to/eddzone;
and the Brothers Grunt site: http://brosgrunt.virtualave.net/news.html.
David
Forbes, Former Orion Pictures Executive, Named CEO of Global Animation
Holdings
LOS ANGELES, Calif., May 2, 2001 -- David M. Forbes, former Executive
Vice President, Orion Pictures Corp., and President of MGM/UA Distribution
Company, has been named CEO of Global Animation Holdings, whose
family of companies includes Los Angeles-based Spectrum Studios,
and Manila-based ImagineAsia and VirtualMagic Asia.
The announcement was made today by Jeffrey Harrison, board chairman
of the privately held company. Forbes assumes the new post immediately.
Since its formation in 1997, Global Animation and its three principal
companies have primarily functioned as a provider for a full range
of 3D digital animation, optical and magnetic motion capture, digital
ink and paint and compositing, and traditional 2D animation services
for film, television, the Internet and multimedia. Among the many
clients for whom the companies have provided services are DreamWorks,
Warner Bros., IMAX, Carsey-Werner, Nickelodeon, and BET.
"We believe that David's vision and leadership ability will enable
Global Animation Holdings to achieve its full potential as an animation
industry leader," stated Jeffrey Harrison. "We've already made great
strides in becoming a respected, high quality animation resource,
and we now look to David to expand the company's core business here
and internationally, while also developing new avenues in which
to grow the company. He brings with him a wealth of proven entertainment
industry management experience, extensive industry relationships,
and the ability to aggressively market our company as both a service
organization and content provider. This, coupled with his keen understanding
of the domestic and international marketplace, make him an ideal
choice to chart the future growth and success of Global Animation
Holdings."
"I am greatly impressed with the foundation that has been laid toward
making Global Animation an important force in the animation industry,"
said Forbes. "With the technologi-cal advances of the last few years
making such great inroads in quality and cost effective-ness, and
with the Internet giving birth to a whole new world of opportunity
with unimaginable potential, there has never been a more exciting
time to be in the animation business. The industry is in a technological
revolution that will change the course of animation."
"There are a great many extremely talented people at all of our
facilities," added Forbes, "and they have developed some of the
most advanced technology to be found anywhere in the industry. We
will continue to advance the art and are committed to remaining
on the cutting edge and to providing the highest quality work for
clients worldwide on a very cost effective basis. Spectrum studios,
for example, already boasts the most sophisticated digital motion
capture capability available for visual effects, with other new
and very exciting proprietary software to be unveiled shortly. We
also plan to bring on board top creative and technological talent
to help support our projected growth."
High on Forbes' agenda is Global Animation's entry into the content
development arena, and the production of its own animated product.
"We are very interested in forging relationships within the creative
community," Forbes continued. "With the full resources necessary
to see a project through from script all the way to the final stages
of post-production, we are looking to develop alliances and to acquiring
and developing original material that lends itself to television
programming, direct-to-video movies, webisodic programming, as well
as theatrical features. With our extensive facilities, our creative
and technical wherewithal, and a development fund in place, we are
aggressively seeking partners with whom to develop, produce and
distribute a wide range of product."
Global Animation Holdings includes Los Angeles-based Spectrum Studios,
a state-of-the-art facility focusing largely on visual effects for
feature films and video games, and digital real-time animation for
live broadcast, theme park immersive attractions, the Internet and
live performance animation. The facility houses a 13,000-square-foot
performance stage with both optical and magnetic motion capture
systems as well as facial capture systems.
In Manila, Philippines, the company maintains two facilities including
ImagineAsia, a state-of-the-art digital animation production studio
employing a full-time staff of more than 130 people. A leader in
the digital arena, ImagineAsia specializes in 3D animation. Its
sister studio in Manila, VirtualMagic Asia (a joint venture with
VirtualMagic Animation), provides 2D digital ink & paint services
along with compositing, and has worked on such productions as the
DreamWorks animated feature Joseph King of Dreams, and the NBC prime
time television series God, The Devil and Bob."
From 1993 until joining Global Animation Holdings, David Forbes
had his own consulting firm, The David Forbes Company, serving such
entertainment industry clients as IMAX Corporation, Lucasfilm, Danjaq,
Edward Pressman Films (The Crow), Pacific Theatres, AMC Theatres,
the Gallup Organization, Market Cast, Robson Entertainment, and
ESPN, among others.
From 1990 to 1992, he was President of Orion Pictures Distribution
Company, with full responsibility for all domestic theatrical marketing
and distribution. During this time he oversaw the company's rise
from 10th position in the industry to a market share ranked third
in 1991, the year in which he personally planned the distribution
and marketing of Dances with Wolves and Silence of the
Lambs. From 1987 to 1990, Forbes was President of MGM/UA Distribution
Company, where he was responsible for all domestic theatrical and
non-theatrical distribution and marketing, with such major hits
as Rainman, Moonstruck, and A Fish Called Wanda,
among the films released under his aegis. Forbes previously held
a number senior posts in the motion picture industry, including
Vice President for Distribution, and Vice President and Executive
Assistant to the Chairman at Columbia Pictures, Vice President for
Marketing and Distribution for Rastar Films, Director of Marketing
Services for Twentieth Century Fox, and in various executive marketing
capacities at Metro-Goldwyn-Mayer.
Three
Generations of Matte Painters Convene at R!OT
SANTA MONICA, Calif., May 1, 2001 -- R!OT recently hosted a gathering
of matte painters whose careers span 50 years of creating cinematic
illusions and some of the greatest movies ever made.
Matthew Yuricich, one of the acknowledged masters of the classic
style of matte painting, was among the artists who toured R!OT's
recently expanded all-digital matte painting department. Yuricich,
who applied his craft by painting sets and landscapes onto sheets
of glass, began his career on the 1951 classic The Day the
Earth Stood Still. He is credited on more than 50 other films
including such classics as North by Northwest, Ben Hur
and Close Encounters of the Third Kind. He retired in 1989.
Rocco Gioffre, one of Yuricich's most accomplished disciples,
heads R!OT's matte department. His 20-year career spans the transition
from glass painting to the current method where computers are
used to extend sets and create rich, 3D environments. Gioffre,
who began his career as an apprentice to Yuricich on Close Encounters,
has worked on such films as U571, Bicentennial Man,
Stuart Little and X-Men.
Michele Moen, a recent addition to R!OT, also began her career
painting on glass on the film Blade Runner. She exchanged
her easel for the computer in the mid-90s and since then has worked
on such films as Bedazzled, Red Planet and this
year's Best Picture winner Gladiator.
Representing the current generation of matte artists-artists who
have worked solely in the digital realm-were R!OT staff Deak Ferrand
(What Dreams May Come, Mystery Men) and Ken Nakada
(Nutty Professor 2: The Klumps). Also on hand was another
visiting artist, Robert Stromberg, whose credits include The
Age of Innocence and The Birdcage.
Matte painting has been a part of filmmaking since the earliest
days of Hollywood. The original technique involved placing a sheet
of glass between the camera and the scene, with a matte artist
painting the glass to cover parts of the set that were not intended
to be seen. The artists needed to be highly skilled to make the
paintings appear believable when filmed. This form of matte painting
had limitations. Most notably, it required the camera to be locked
off. Advances in optical printing increased the effectiveness
of matte paintings, and the use of the technique grew. By the
1930s, each of the major film studios had its own matte painting
department. In the 1950s and 1960s matter painters became stars.
Artists of Yuricich's generation created a new look for matte
painting, tailoring their work to the movie and varying their
style from extremely realistic to extremely painterly, as the
individual film required. The arrival of computers in motion picture
production in the 1990s revolutionized matte painting. Artists
such as Gioffre and Moen traded their paintbrushes for mice, but
the underlying artistry remained much the same. Computer-aided
matte painting offered numerous advantages over glass painting.
Lighting and color could be precisely controlled and tuned to
match live action elements. Artists could also employ an unlimited
number of layers. Most significantly, computers enabled artists
to create true 3D environments and to introduce movement. This
has freed the camera to move within the artificial environment
and create a much more satisfying illusion.
R!OT, whose matte artists earned an Academy Award for What
Dreams May Come, has assembled the industry's most accomplished
and diversely talented matte painting team. Its artists created
matte paintings for Pluto Nash, set for release by Castle
Rock Entertainment next month. The department is currently working
on Queen of the Damned for Warner Bros. and The Scorpion
King for Universal.
Deepend Announces New Online Cartoon Series,
"We Are Robots"
San Francisco, Calif., April 27, 2001 -- A new animated series
on the web, "We Are Robots," has been announced by the
creator, Deepend. The series can be found at www.wearerobots.com.
Episodes spotlight different characters, all of whom have one
thing in common: They are robots.
These robots live among people, hold jobs and pursue hobbies.
The series is set in present day, yet makes no attempt to explain
how these robots came to be or why they live such mundane lives.
The first two episodes of the series debut this week. The first
of these documentary-style shows stars Sad Robot, a pathetically
depressed real estate broker. Episode two features Angrybot, an
irate high school music teacher. New robots will be introduced
monthly.
Other projects created by San Francisco-based Deepend include
"The Booth" and "Stop For a Minute". The company's
web site is http://www.deepend.com.
Production Begins on Animated "Balloonatiks"
Series
LOS ANGELES, Calif., April 27, 2001 – “Balloonatiks,” a new comic-action
adventure CGI cartoon series, has started production, according
to Tony DiIoia, CEO of Animagic Entertainment and creator of the
characters.
The series stars five ordinary teenagers who have been transformed
into rubberized superheroes and battle the bizarre villains of
Hot Air City. The series is being produced by The Krislin Company,
headed by Walt Kubiak, veteran animation producer best known as
the Emmy-nominated supervising producer of “Teenage Mutant Ninja
Turtles” and as producer of “The Smurfs."
“We have successfully developed a 3-D look that challenges in
quality and richness any high-end CGI-produced feature film, while
working within the constraints of a typical Saturday morning budget,”
said Kubiak.
The first episode will show at MIPCOM, in Cannes, France in October.
“The vibrant animation adds a dimension to the ‘Balloonatiks’
characters that really sets the show apart,” said DiIoia. “I believe
the cutting edge CGI animation, the look of the characters and
the show’s action and humor will give kids a breakthrough television
experience.”
Ray Parker Jr., Grammy award-winner and composer of the Ghostbusters
theme song wrote and performed the “Balloonatiks” theme song and
will provide music for the series.
The Emmy-Award-winning writing team includes Jack and Carole Mendelsohn,
whose credits include “Teenage Mutant Ninja Turtles” and “Muppet
Babies.” A “Balloonatiks” book series is being published by Animagic
Publishing and will be distributed nationally by LPC Group, beginning
in October. A national promotion by T.G.I.Friday’s restaurant
chain will kick off in November. The publishing effort is headed
by Jay Poynor, president of Animagic and three-time Emmy Award
winner as executive producer of the “Garfield” prime-time specials
on CBS. Erica Orloff, noted book editor and writer, is the writer
of the book series.
Both the television series and books pit the heroic “Balloonatiks”
against the evil Dr.Popemoff and his menacing band of henchmen.
According to the story line, the “Balloonatiks” spring forth in
a science experiment gone awry at a high school chemistry class
in Hot Air City. Teenage classmates are mistakenly “gooped” and
transform into the Balloonatiks - Flator, Squeeker, Airbrain,
Bouncer, Sparky, and Leaky, the laboratory frog.
Judy Price, former vice president of children’s programming at
CBS, and a consultant to the production, says, “What’s groundbreaking
about the “Balloonatiks” is the human nature of the characters.
The computer animation is extremely dynamic and very kid-friendly.
I’m excited to see kids’ reactions to the cartoon short. The images
are without comparison to anything I’ve seen on television. Kids
are really responding to the characters.”
C.O.R.E.
Digital Pictures in X-MEN Evening Hosted by Side Effects
Software
Santa
Monica, Calif., April 27, 2001 — If you're in the Toronto area
May 10, be sure to attend a presentation by C.O.R.E. Digital Pictures
and Side Effects Software, where C.O.R.E. representatives will
show their work on X-Men using Side Effects' Houdini, the
3D animation software used to create effects in other films such
as Hollow Man, Dr. Seuss’ How the Grinch Stole Christmas
and The Matrix.
The presentation will be held at Hart House, University of Toronto
at 6:30 p.m., Thursday, May 10. The evening will begin with an
hors d'oeuvre reception, followed by a presentation in the second
floor Debates Room at Hart House, located at 7 Hart House Circle,
Toronto. To RSVP, call (416) 504-9876 or send an email to rsvp@sidefx.com.
Side Effects Software will present new powerful Houdini capabilities
including its artist-friendly interface, customizable panels and
VEX (Vector Expressions), the intuitive and powerful award-winning
integrated Houdini scripting language, and more. Nordin Rahhali,
who served as a technical director for X-Men, will discuss
C.O.R.E.’s work on the film including the 3D pin-map, from beginning
concept to the final shot, including early tests and challenges,
and Houdini's role in overcoming them.
Side Effects Software's Houdini is used by numerous digital content
creation leaders including: Digital Domain, DreamWorksSKG, Electronic
Arts, Namco, Nickelodeon, Rhythm & Hues, Sega, Sony Computer Entertainment
and Weta Ltd.
J.J. Sedelmaier Converts to All Digital
WHITE PLAINS, N.Y., April 20, 2001 -- After a successful 10-year
run, J.J. Sedelmaier Productions, creator of animated favorites
"Beavis ‘N Butthead" and Saturday Night Live’s TV Funhouse
series "The Ambiguously Gay Duo," "The X Presidents"
and "Fun with Real Audio," has tossed out its pens and
pencils for digital technology for animation tests and inking
cels.
“It’s not like we haven’t been using digital techniques,” says
J.J. Sedlemaier. “We’ve used Virtual Magic [formerly US Animation]
for some time, but now we won’t be using film at all. We used
film for pencil tests as recently as last fall, but we now have
a system in place that allows us to do everything digitally.”
The system adopted by Sedelmaier and his team is Crater Software’s
CTP, a PC-based system for 2D cel animation. “After considerable
examination, CTP has worked out best,” says Sedelmaier. “We still
have a video camera that we use for some small things, but we
now scan 90 percent of our drawings into CTP, which also allows
us to e-mail QuickTime movies, and that kind of thing, so it’s
worked out very well.”
According to Sedelmaier, the switch has been precipitated by a
combination of speed and economics. “There’s simply no way to
justify film costs any longer,” he says. “What’s more, the old
ways are simply too cumbersome. We had to use messengers to send
things to our cameraman in the city. He would shoot it and take
it to Technicolor, who would develop and print it. Then we needed
another messenger to bring it back so we could cut it, after which
we had to send it back to New York to get it transferred to videotape.
If there was time coding, there were further expenses. Finally,
we had to deal with Federal Express to send it wherever. It was
just too much trouble when you consider the alternatives.”
In making the digital switch, the company is likely one of the
last in the industry to move completely away from film. “We stayed
with film, at least for pencil tests, longer than most,” says
Sedelmaier. “A lot of it had to do with the fact that I was doing
the editing and track reading, so nobody was particularly eager
to do things at which I was already adept. The novelty of cutting
film really began to wane in the last few years, however. Some
clients had never worked with film, so the whole process seemed
archaic to them.”
J.J. Sedelmaier Productions' next project, "The Further Adventures
of Captain Linger" for the Cartoon Network, will be produced
entirely with CTP. In addition to CTP on PC, the Sedelmaier’s
numerous Macintosh computers allow for extensive use of Adobe
Photoshop and Premiere, in addition to sending pencil tests via
the Internet.
Gnomon Launches On-Line Maya Training
HOLLYWOOD, April 19, 2001 -- Gnomon School of Visual Effects has
announced the launch of Gnomon Online, a web-based service structured
to offer high-quality training in Alias|Wavefront Maya on the
internet.
Paid membership will allow viewing of streaming-video tutorials
in seven application areas. Gnomon Online membership is $49 per
month and gives members access to an ever-growing library of streaming-video
tutorials and scene files. The service is going on-line with an
initial three hours and 20 minutes of tutorials. Each month an
additional one to two hours of tutorials will be added, keeping
the site -- and membership -- dynamic. Scene files will also be
added periodically.
Tutorials cover the following application areas:
-
Modeling
-
Texturing
-
Lighting
-
Rendering
-
Animating
-
Character
-
Effects
Each tutorial is available in three sizes. Members
choose which size they want to view based on resolution and download
times. For those interested in trying before they buy, the website
has a sample 12-minute tutorial on inverse kinematics.
"Our goal for Gnomon Online is to create the best source for quality
Maya training on the internet," explains Gnomon’s Director, Alex
Alvarez. "As time goes by, we will support other applications:
We want Gnomon Online to become a reflection of the Gnomon School."
The instructors for the Gnomon Online are Alex Alvarez and Darrin
Krumweide. Alex Alvarez, Director and Founder of Gnomon, is an
alumnus of the Art Center College of Design and the University
of Pennsylvania. He has a background in illustration using traditional
media and computer graphics, having worked for companies such
as Malibu Comics and Activision. Prior to Gnomon, Alex worked
as an Applications Engineer for Alias|Wavefront, where he was
a consultant and trainer for studios in the Los Angeles area.
He has been published in 3D Design magazine and on various
3D related sites. Alvarez has spoken at national digital conferences
and was one of the first inductees into the E&S CGI Hall of Fame.
Darrin Krumweide, Associate Director of Gnomon, is a graduate
of the Art Center College of Design in transportation and industrial
design. Before joining the staff at Gnomon, Krumweide served as
an applications engineer for Alias|Wavefront and senior animator
at Kronos Digital Entertainment. As a professional consultant,
his clients included Netter Digital, Warner Bros., Honda, Sega
and MCA Universal. He has also taught at Art Center College of
Design. Gnomon Online is a division of Gnomon School of Visual
Effects, a professional institute specializing in training for
visual effects for film, television and games.
Located in the heart of Hollywood, they offer a full curriculum
for individuals wanting careers in 3D, professionals in need of
specialized training, and custom training for production studios.
Courses include introductory to advanced digital 3D and traditional
art classes geared toward 3D production. All digital classes are
taught on production-level workstations, from either SGI or Hewlett
Packard, using Alias|Wavefront software.
The Gnomon curriculum has been approved by the Alliance for Digital
Production Trainers (ADEPT) whose members include training managers
from studios including Rhythm & Hues Studios, Cinesite, DreamWorks,
and Sony Pictures Imageworks.
Founded by Alex Alvarez in 1997, Gnomon is located at 1015 North
Cahuenga Boulevard, Suite 5430i, Hollywood, CA 90038. On the Web,
they can be found at http://www.gnomon3d.com.
'Beavis and
Butt-Head' Veteran Animates Tom Green's Freddy Got Fingered
LOS ANGELES, Calif., April 13, 2001 -- Emmy-nominated director Chris
Prynoski, best known for his visually stunning work on Beavis
and Butt-Head Do America and the renegade television hit "MTV
Downtown," just completed animation work on Tom Green's highly anticipated
feature film Freddy Got Fingered.
 |
| Freddy
Got Fingered
is being released April 20. |
Tom Green, the
star of "Road Trip" and cutting-edge MTV comic known for his outrageous
antics, serves as the new film's writer, director and star. In Freddy
Got Fingered, Green plays Gord-a bizarre, twisted animator who
desperately wants to succeed and win his father's approval.
Prynoski, highly acclaimed for his edgy, underground style, provides
animation that launches Green's skewed creations onto the big screen.
MTV veteran Prynoski directed and produced the film's animated seg
ment, plus personally
illustrated the schizophrenic drawings that Green's character works
on throughout the film.
Prynoski's West Hollywood studio Titmouse crafted the film's animation,
with coloring and compositing handled by digital effects house VirtualMagic
Animation. Post-production house Pacific Title provided the final
film output.
After graduating from Manhattan's School of Visual Arts in the mid
1990s, Prynoski made waves with his critically acclaimed animated
series "MTV Downtown," winning an Emmy nomination for Outstanding
Animated Program. "MTV Downtown" also took home industry awards
that include an Annecy Award and two Cartoons on the Bay awards.
Prynoski has also completed television and commercial work for clients
such as Nike, Nickelodeon and "Rugrats" animation studio Klasky-Csupo.
Freddy Got Fingered is a Regency Enterprises presentation and
a New Regency/MBST production. Twentieth Century Fox releases the
film nationwide on April 20th.
Foundation Imaging Captures Tony Hawk for Sci-Fi
Channel Promo
LAKE FOREST, Calif., April 11, 2001 -- Foundation Imaging, a prominent
visual effects and animation production company, recently completed
a promo for the Sci Fi Channel entitled "I am Sci-Fi Tony
Hawk" using the Vicon 8 motion capture system.
The latest "I am Sci-Fi" spot features world-renowned
skateboarder Tony Hawk chasing an enemy on a high-tech skateboard
through a computer-generated maze. Reminiscent of the Lightcycle
Race from the 1982 hit Disney movie Tron, the animated
sequence was created using a combination of motion capture and
traditional animation. The spot began airing on March 19th.
Foundation Imaging spent a full day capturing various skateboarding
moves using the Vicon 8 optical motion capture system in their
5,000-square-foot mo-cap studio.
"With Vicon 8, we were able to accurately capture Hawk's
signature skate-boarding style and convey the director¹s vision
throughout the CG scenes of the promo," said Dave West, Motion
Capture Supervisor, Foundation Imaging. "There is no way
that this project could have been completed on deadline or budget
using just keyframe animation. Vicon gives us the means to record
highly realistic movements for use in our character animation
projects."
The entire production of this promo was completed in-house at
Foundation Imaging using their model and miniature division, green
screen stage, motion capture studio, and animation and visual
effects department. In addition to this promo, Foundation Imaging
also produced three others for the "I am Sci-Fi" series
which featured Virgin Records founder Richard Branson, NBA star
Kevin Garnett, and the musician Moby.
European Junior Animators Award
Call for Entries
LONDON, April 10, 2001 -- The Fourth European Junior Animators
Award (EJAA) is now accepting entries.
The Award is offered by a partnership of key industry players,
including Softimage, Future Publishing and The Finishing School,
with the aim of encouraging new animation talent and placing the
outstanding candidates in work. In the last three years the judging
panel has consisted of industry professionals from Myths and Legends;
The Mill; Jim Henson's Creature Shop; Soho 601; Aldis Animation;
Psygnosis; BBC Pebble Mill; Cinesite; Red Post Production; 4:2:2;
Video Graphics; Tyrell and Skaramoosh amongst others.
The panel will be looking primarily at the pure animation skills
demonstrated in submitted showreels, although design integrity,
originality, conceptual skills and direction are also factors
that will be taken into consideration.
The Award is open to junior animators with some experience of
3D animation (in any 3D package). You are ineligible if you have
been employed as a 3D animator for two years or more or if you
have a Softimage 3D license in your name already.
All nominations will be expertly judged and winners will receive
the prestigious EJAA Award plus an impressive package including
a SOFTIMAGE|XSI license, hardware, training from The Finishing
School and subscriptions to 3D World and Computer Arts.
Candidate Entry Details
Deadline for entries is 28 September 2001. For an entry form please
contact ejaa@bubblesqueak.co.uk
or call Bubble & Squeak on +44 (0)20 8877 3372.
New
Episode of Web Cartoon Series "Radiskull & Devil Doll"
April 9, 2001 -- A new episode of the "Radiskull & Devil
Doll" web cartoon series called "Candy in Hell" has been
released, bringing the total number of episodes in the series
to eight.
Creator Joe Sparks says the new edition is "perhaps the most
ambitious episode yet." His synopsis: Candy Angel breaks
into Hell, and has conflicts with other winged creatures. She
meets up with Devil Doll, but something really bad happens.
Sparks says he's "hit some kind of nerve" with the show
and that it is seen by well over one million people." For
newbies, he suggests if you have not seen the episodes leading
up to the new one, that you watch at least Episodes 6 & 7 before
you see this one. This story line starts in Episode 3, one of
the favorite episodes so far, Sparks says.
To access the shows, go to http://joesparks.shockwave.com.
To see only Episode 8, go to http://joesparks.shockwave.com/episodes/e08/index.htm
EyeballNYC Animates Zyrtek
NEW YORK, April 6, 2001 -- Combining 3D green text animation and
live-action, creative boutique EyeballNYC used everyday sounds
to phonetically spell out Zyrtek (pronounced zur-tek), the popular
allergy medication, and sponsor of PBS broadcasts of Sesame Street.
The 15-second spot, "Sounds," was created in collaboration with
ad agency Deutsch, NYC. A tent zipper, an electric mixer and a
lawn mower together create the first syllable of the product name,
while a skipping record, a game of checkers and a stick against
a picket fence creates the second. An accompanying monochrome
image and a subtle green 3D text animation created by Eyeball
reinforces each telling sound.
"Our job was to integrate text appropriate to each scene," explained
eyeballNYC senior designer Susan Armstrong. "Take the electric
mixer, for example, the 'zurrr' moves in a circle around the beaters
before breaking up into little pieces. We rendered the text in
Zyrtek green using Discreet Logic 3D Studio Max, then composited
each scene with Adobe After Effects."
Each scene required precise compositing to create the desired
effect and to firmly inscribe the product name.
"Using the case of the mixer again, the 3D letters had to travel
through the beaters," added Armstrong. "We made sure realistic
shadows were cast against the letters when they traveled behind
the beaters and that the correct lighting was applied when they
emerged."
The EyeballNYC team, including creative director Limore Shur,
designer Zac Kinney, 3D artist Stuart Simms, producer Nina Goldberg
and executive producer Michael Eastwood, spent approximately one
week exploring how the interpretations of the animations would
unfold, then another week creating the final spot, which opens
and closes broadcasts of Sesame Street on PBS.
|
Credits
Agency: Deutsch, NYC Client: Zyrtec Title: "Sounds"
Product: 1 x :15
Production Co: Eyeballnyc Creative Director: Limore
Shur Senior Designer: Susan Armstrong Designer: Zac Kinney
3-D Designer: Stuart Simms Producer: Nina Goldberg Executive
Producer: Michael Eastwood Agency supplied the live-action.
|
Uli
Meyer Creates 3D Okto the Octopus for Kellogg's
 |
| Sandra
the Swordfish offers to help Okto to find his favourite variety
of Kellogg's Variety Pack under one of the shells |
 |
| Okto
shuffles the shells, while a crab joins in the game |
 |
| While
the semi-naked crab drifts down again, Okto re-shuffles the
shells |
 |
| Okto
remembers that he has eight tentacles... |
A
Smooth Production
Everyone involved in the three-month project, from the agency,
J Walter Thompson, to the client, Kellogg Company of Great
Britain, and naturally, the crew at Uli Meyer Animation, is
delighted with the look of the film.
Indeed, the agency team was so pleased that there was not
a single change or tweak requested at the final edit. It was
all over in 40 minutes.
Uli Meyer Animation Team:
Uli Meyer: Director
Jean-Paul Vermeulen: Storyboard
Soren Super: Supervising Animator
Esther Neslen: Softimage Modeller
Michael Hirsh: Art Director
Simon Leech: After Effects compositing, assisted by Ron McMinn.
J W T project group:
Charity Charity: Creative Director
Wayne Robinson: Copy Writer
Matthew Collier: Art Director
Nikki Doherty: Producer
|
LONDON, April
5, 2001 -- Uli Meyer Animation has just delivered the second in
a series of computer animated commercials featuring Okto the Octopus
for Kellogg's Variety Packs, titled "Find The Variety".
The first commercial for Okto was a great favourite with children,
so Okto's friends, Sandra the Swordfish, The Crab and The Starfish
make return appearances in this second spot. An electric eel makes
a debut as an improvised aerial for the radio that provides the
soundtrack for the 30-second commercial. The script has Okto playing
the "shell game" in the galley of an underwater wreck, trying
to find his favourite cereal among the eight varieties in the
Kellogg's Variety Pack. He is helped (and hindered) by his aquatic
chums.
From the outset, Director Uli Meyer decided to avoid a typical
"CG look" by using as many hand painted textures as possible.
The storyboard by Jean-Paul Vermeulen was animated in Softimage
by Supervising Animator Soren Super. Softimage Modeller Esther
Neslen used production paintings and textures by Art Director
Michael Hirsh to build the wrecked ship that is the main backdrop
for the ad. Simon Leech composited the shots in After Effects,
assisted by Ron McMinn.
Uli Meyer worked on Who Framed Roger Rabbit, and his studio,
Uli Meyer Animation, has produced world class "classical" animation
in London for the last nine years.
Uli Meyer Animation started in-house 3D computer animation four
years ago. The studio developed "The Lampies" for UK television
in 1999. It is now in a second series. The studio provided 15
minutes of animation for Warner Bros' Space Jam in 1996.
The majority of the studio's commercials output has been aired
in the U.S.A., however, demand for Uli's animation skills is growing
strongly in U.K. and the rest of Europe.
Uli Meyer Animation will be entering the outrageous short Fred
Bastard in the Best Pilot category at the Annecy Film Festival
in early June.
For more information, visit www.ulimeyer.com/
DMA
Animation Helps The Lone Rearranger Defend Grammar
NEW YORK, April 4, 2001 -- DMA Animation has completed work on
"The Lone Rearranger," a tale about a cowboy who rides
the range in a quest to correct grammatical errors, using Cambridge
Animation's Animo software.
The two-minute shorts, which are featured on the U.S. Public Broadcasting
System’s (PBS) new television series, "Between the Lions,"
are scheduled to air in mid-April. The Lone Rearranger travels
from town to town with his trusty sidekick, Russell Upsome-Grub,
who has a knack for spotting strange behavior resulting from grammatical
mix-ups. With the help of his horse, Hi-Ho, who shines a light
on the offensive grammar problems, the Lone Rearranger uses his
whip to rearrange the sentence structure and restore order to
the town. The group then rides on to the next town, leaving the
villagers to wonder, “Who was that banana-nosed, masked stranger?”
DMA used Animo for all ink and paint aspects of the project, says
Tony Caio, DMA’s director of animation. “We drew all the original
artwork and scanned it into Animo’s Ink & Paint module, which
allowed us to view our changes quickly and intuitively,” he says.
“We love its throughput in our production process.”
All the characters were rendered out of Animo with an alpha channel
and composited in Adobe AfterEffects.
Caio and the DMA creative team developed the Lone Rearranger characters
in conjunction with "Between the Lions," a new PBS series
designed to teach children ages four to seven how to read. "Between
the Lions" is set inside a library, the home of a family
of lion puppets who invite playful friends over for intriguing
educational adventures. The show, which blends animation, puppets,
live action and music, is co-produced by WGBH, the PBS station
in Boston, Mass., and Sirius Thinking, Ltd.
DMA’s
creative team designs and creates character-driven animation for
network television shows, films, national commercials and new
media. The studio is best known for its award-winning work in
children’s television. DMA’s clients include Nickelodeon, The
Food Network, Noggin, Sesame Workshop, ABC, CBS, and King Features.
Free
3D Multi-Player Game "Prequel" to Atlantis: The Lost Empire
IRVINE, Calif., April 2, 2001 -- Beginning this month, game fans
can play a simultaneous online multi-player 3D game introduction
to Disney's upcoming animated feature film, Atlantis: The Lost
Empire.
Through a partnership with Disney Interactive, GameSpy Industries
is enabling the online multi-player component of "Search
for the Journal," a specially created free 3D multi-player
game "prequel" to Disney's Atlantis: The Lost Empire June
15th film release.
GameSpy will also host the online multi-player gameplay for "Trial
by Fire," the follow-up, expanded retail version of the game
launching May 15th, through a custom Atlantis-themed version of
its popular GameSpy Arcade (www.gamespyarcade.com). This leading
online multiplayer game service delivers online gaming experiences
to nearly one million consumers around the world.
The technologies used in the online multi-player gameplay of "Atlantis:
The Lost Empire -- Search for the Journal" and "Atlantis:
The Lost Empire -- Trial by Fire" are part of GameSpy.net,
an infrastructure of software, back-end servers, bandwidth, and
network operations personnel that keep games with online features
up and running.
For more information, visit www.gamespyindustries.com.
***
Pepper's
Ghost Animates 30 Minutes for new Comedy-Drama
LONDON, UK, 02 April 2001 -- Kingston-based Pepper's Ghost did
30 minutes of animation and a total of 520 shots for the new comedy
drama "Little Big Mouth."
Produced by Pagoda Family, "Little Big Mouth" airs at tea-time
on CiTV [Children's ITV] weekdays throughout the UK, from Wednesday
28th March to Thursday 5th April. The series consists of seven
separate episodes, each of twenty minutes duration.
"When Pagoda Family asked us to handle the character generation,
we knew it would be a major challenge," said Ben Lock, head of
digital production, Pepper's Ghost.
About 90 percent of the animation on "Little Big Mouth" required
motion capture, for which Pepper's Ghost used character studio
3, the extension to Discreet's 3ds max. Pepper's Ghost also employed
Discreet's edit to digitize material and create promotional shots.
"character studio incorporates leading-edge motion capture technology
to help facilitate the creation of realistic 3D digital characters,
ideal for our purposes on the 'Little Big Mouth' project," continued
Lock. "It also enables you to link animation files together and
edit them as and when required."
Visit the March 2001
News Archives
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