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REZN8
Creates Opening Animation Sequence for ‘The Outer Limits’
Premiere
Los Angeles, CA, March 16, 2001 -- REZN8, one of Hollywood’s
leading design and animation production houses, was selected
to create a new opening animation sequence for the premiere
of the SCI FI Channel’s “The Outer Limits” television series,
a weekly show launching its eighth season tonight.
This will be the first season that SCI FI airs new, exclusive
original episodes of the series. The Channel, known for its
innovative on-air identity, decided to update the show’s opening
segment, and commissioned REZN8’s creative team to produce
the detailed one-minute animation piece. The title sequence
was created in a time span of four weeks under the supervision
of award-winning SCI FI Channel Art Director Roger Guillen.
The new opening sequence, which complements the series’ theme
music and eerie voice-over, transports viewers through a dream-like
world. The journey begins by traveling through several “alternate”
dimensions -- such as the human mind, television test patterns
and even an Escher-like environment. The show title, “The
Outer Limits” is eventually revealed as a woman is seen falling
through endless space.
“’The Outer Limits’ presents stories with very surreal themes,
suggesting another dimension of alternate reality,” said Roger
Guillen. “We wanted the title sequence to mirror those themes
and REZN8’s creative team added elements to make the initial
concept come alive and jump off the storyboards.”
“REZN8’s goal is to create emotion and wonder in the mind
of the beholder,” said Paul Sidlo, CEO and founder of REZN8.
“Because of the type of science-fiction show ‘The Outer Limits’
represents, this project offered a format that allowed our
creative team to push their own outer limits, and provide
the type of mind-warping imagery that the program was looking
for, there by meeting and exceeding expectations.”
The new animation sequence of “The Outer Limits” will be seen
Fridays at 10 p.m. ET/PT exclusively on SCI FI.
About REZN8
Based in Hollywood, REZN8 provides design and animation expertise
for major corporations and entertainment industry clients
including CBS, Sony, Intel and IMAX. REZN8 services include
media packaging for broadcasts, trailers and titles, visual
effects for film and television, commercial production, corporate
branding and design, Internet design and programming, interactive
presentations and hardware and software integration for complex
video and location-based entertainment projects. For more
information about REZN8, visit www.rezn8.com.
About SCI FI Channel
SCI FI Channel, owned and operated by USA Cable, a division
of USA Networks, Inc.'s Entertainment unit, transmits fantastic
images to over 69 million human homes. Launched in 1992, SCI
FI features a continuous stream of cinematic hits, new and
original series and special events, as well as classic sci-fi,
fantasy, and horror programming. The SCI FI Channel's Web
site is www.scifi.com.
***
Cinesite Creates A Magical Flight Into
Fantasy For Get Over It
Los Angeles, CA, March 16, 2001 -- Cinesite Hollywood has
created some 30 visual effects shots for Get Over It,
a romantic comedy release from Miramax directed by Tommy O'Haver.
Cinesite Visual Effects Supervisor Kevin Lingenfelser was
in charge of creating enchanting daydream sequences complete
with three flying fairies. Get Over It tells the tale
of a high school boy, Berke (Ben Foster), who loses his girlfriend,
Allison (Melissa Sagemiller), and will do anything to get
her back-including trying out for an acting role in a Shakespeare
play. Martin Short is cast as a high school drama coach preparing
a production of A Midsummer Night's Dream. Over the set, three
fairies appear in Berke's coping mechanism -- daydreaming.
"The effect needed to be magical and almost real," says Lingenfelser.
"We decided to film the actors, costumed as fairies, flying.
Later we added gossamer wings and fairy dust in a digital
suite."
To achieve the look of flying unaided, the actors were suspended
from wires and filmed against a green background screen. That
film was converted to digital format and the wires removed.
Cinesite then plotted the images of the flying actors and
created projection maps in 3-D computer space. The wings were
created separately with CG texture maps and composited seamlessly
onto each of the three actors. In addition, the digital artists
added "fairy dust" to the shot and superimposed what seems
like the glow of a slight lens flare on the images.
"The glare is a visual clue which augments the illusion that
we were actually filming three flying fairies," Lingenfelser
says.
The final composite consisted of 10 layers of images with
95 percent of the content done as 3-D computer animation.
Lingenfelser collaborated with O'Haver to develop the look
and motion that gives the scenes an ethereal aura that is
believable.
"3D technology gave us more flexibility with movements," Lingenfelser
says. "In one shot, the fairies come forward from deep in
the background for a close-up in the foreground. Because of
that distance, this was a very lengthy shot."
Most of the flying fairy shots were at least 400 frames, or
nearly 20 seconds. Lingenfelser notes that's an eternity for
effects shots. The motion of the wings had to be calibrated
to match the movements of the fairies. Two basic wing speeds,
one more intermittent, were developed and finessed. The fairies
glow was a separate 3-D element that was tracked to match
their movements and digitally composited with Cineon software.
"The nice thing was that we had separate control over all
the elements-the glow, the lens flare, pixie dust, wings and
the fairies," says Lingenfelser. "We had control over opacity
and color, and had a lot of flexibility. That allowed us to
adjust the subtleties to make each shot work."
The other visual effects shots were more traditional. One
interesting comedic scene involved a piece of steak that is
coughed up and tossed around a Benihana-type restaurant and
eventually leads to a fire.
Cinesite is a Kodak subsidiary and part of the company's Entertainment
Imaging division. With facilities in Hollywood and London,
Cinesite provides a wide range of visual and physical effects,
digital film mastering, digital film restoration and preservation
services.
For more information, visit the Cinesite website at www.cinesite.com.
Roughnecks
- The Starship Troopers Chronicles - The Pluto Campaign Now
Available on DVD
March 15, 2001 -- "Starship
Trooper" fans have been posting raves about the quality
of the newest edition of the groundbreaking animated TV production
to be released on DVD.
Several comments posted by buyers at Amazon.com, which is
selling the release for $19.99, praise the video transfer
quality in particular. The Columbia Tristar Hom film aired
August 30, 1999, and the run time is 95 minutes.
Click
here to go to The Pluto Campaign page at Amazon.com .
Call
for Entries: 3rd International Student Animation Festival of
Ottawa 2001
Ottawa, Ontario, Canada, March 13, 2001 -- The 3rd International
Student Animation Festival of Ottawa takes place October 18-21,
2001 in Ottawa, Ontario, Canada. Entry deadline is July 1st,
2001.
For more information, entry forms and passes visit http://www.awn.com/ottawa/safo01/index.html.
"X-Men:
Evolution" TV Episodes Announced for Video Release
Burbank, CA, March 12, 2001 -- "UnXpected Changes" and "Xplosive
Days" -- two animated adventures from "X-Men: Evolution,"
the new television show on the Kids WB! -- will be available on
home video for the first time ever on May 1 ($12.95 SRP), leading
the Second Family Wave of Warner Home Video's (WHV) year-long
Spotlight catalog promotion,Warner has announced.
Rainbow
Studios Opens News Offices in Phoenix and San Francisco
Phoenix, AZ, March 9, 2001 -- Rainbow Studios, the largest digital
entertainment studio in the Southwest, announced today the opening
of a new office in Phoenix and a satellite office in San Francisco
to keep pace with the company's steady growth.
"At a time where many studios are downsizing or restructuring
to remain competitive, Rainbow Studios is experiencing tremendous
growth in all aspects of our business--from digital cinema to
game development," says Scott Novis, vice president of engineering
at Rainbow Studios. "The new offices allow us to grow strategically
to meet the needs of our clients and employees, reinforcing
Rainbow's position as a leading producer of digital media content
in the U.S."
Recent projects from Rainbow Studios' award-winning game development
team include the new Sony Playstation 2 title "ATV Off-Road
Fury," which leapt to the #1 spot in its first full week
of sales. Currently, the Games Division is in production with
multiple next-generation games for the Playstation 2 and Microsoft
XBox.
"We're delighted to be experiencing such a boom in all areas
of business, especially in light of the recent slowdown in the
economy," says Nicholas Napp, vice president of animation at
Rainbow. "The expansion of our production space has allowed
us to improve our motion capture stage and enhance our post
production facilities, both of which are critical to our ongoing
success."
Rainbow's Animation Group recently completed "Rally Across
America" for the launch of the new Acura RSX at the Detroit
Auto Show. The team is currently creating creature effects for
a high definition documentary, a pilot for an upcoming children's
TV show and an animated children's holiday special for late
2001.
About
Rainbow Studios
Headquartered in Phoenix, Arizona, Rainbow Studios designs,
builds and delivers entertainment content for traditional
and interactive media. Rainbow is built on the creation
of long- and short-form CG animation for all media, and
game titles for consoles and the PC. Rainbow is a true new
media company with roots in the skills and production values
of traditional media. Classically trained artists work alongside
engineers. The team includes veterans of live-action production,
pioneers of CG and acknowledged leaders in advanced technology.
Rainbow's studio includes audio facilities and the largest
magnetic motion capture stage in the U.S.
Recent clients include Sony Family Entertainment, Sony Computer
Entertainment of America, Microsoft, Infogrames, Hasbro
and Activision.
The Rainbow web site is www.rainbowstudios.com. |
Visit the March 2001 News Archives
***
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