| Introduction
to Modeling 3D Characters By Pang Sie Piau aka Tomwoof |
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Skin Deep
In order to create lively,
realistic characters, surfacing cannot be overlooked. All materials
have properties they react to light differently and look different
under various lighting conditions and viewing angles. Photoreal
texture maps may be enough to fool the eye in still images, but
once the camera moves and the lights change, the illusion can easily
be broken. In the case of CG, beauty is truly only skin deep (unless you use volumetric shaders). You only have one or more thin layers of geometrical surface to try to pass off as whatever material you want. Skin, hair, clothing, metal all have different surface properties (such as diffuse, specularity... etc). Being able to apply the right materials will help sell the look. Use your shaders wisely! Here are some points to look
out for when applying textures:
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