Setting
up symmetrical objects
Create a Box object; convert it to editable mesh.
Delete all
the polygons but one.
Use the
transform type-in to center your object along the symmetry axis.

Enter sub-object
mode, select the polygon and move it to the side.

Mirror your
object using the Instance option.
It is important
to see the both symmetric sides while editing.
You can
then edit either of the two objects and see the other side reflect
the changes immediately.

Setting up NURMS
Apply the Mesh Smooth modifier.
Set Mesh
Smooth type to NURMS.
Apply To
Whole Mesh should be checked.
It is useful
to set Iterations value to something smaller then in Render Values
to improve interactivity while editing.
Turn the Show End Result radio button on while in Editable Mesh sub-object
mode.


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to Page Three
Copyright
2001 by George Polevoy