up symmetrical objects
Create a Box object; convert it to editable mesh.
the polygons but one.
transform type-in to center your object along the symmetry axis.
mode, select the polygon and move it to the side.
object using the Instance option.
It is important
to see the both symmetric sides while editing.
then edit either of the two objects and see the other side reflect
the changes immediately.
Setting up NURMS
Apply the Mesh Smooth modifier.
Smooth type to NURMS.
Whole Mesh should be checked.
It is useful
to set Iterations value to something smaller then in Render Values
to improve interactivity while editing.
Turn the Show End Result radio button on while in Editable Mesh sub-object
to Page Three
2001 by George Polevoy